Ensures Unreal C++ code quality: SOLID principles for GameplayAbilities, smart use of UPROPERTY specifiers (EditAnywhere, BlueprintReadOnly). Configures static analysis (PVS-Studio, clang-tidy).
Roles · Unreal Engine Developer · Mid-level
What a Mid-level } should know
5 core skills, 72 in total. Expectations per skill, and what changes at the next level.
This page lists what a Mid-level } is expected to know and do, skill by skill. Core skills are the ones a manager and peers assess in a review cycle; the rest count only in self-assessment. Main areas: Programming Fundamentals, Game Development.
Core skills for a Mid-level
Grouped by area. The label on the right is the expected depth: Awareness, Working, Advanced or Expert.
Programming Fundamentals · 1
Game Development · 4
Develops network systems in Unreal: relevancy, dormancy, conditional replication. Optimizes bandwidth through replication graph. Implements client prediction and server authoritative logic.
Develops physics systems in Unreal: Chaos Destruction for destructibles, Vehicle Movement Component, custom physics sub-stepping. Profiles physics via Unreal Insights.
Develops production-quality levels in Unreal: World Partition for open world, Level Instances, Data Layers. Optimizes streaming and LOD. Uses PCG (Procedural Content Generation).
Deep knowledge of Unreal Engine: GAS, Enhanced Input, Common UI, Niagara, MetaSounds. Develops Editor extensions and custom tools. Understands engine modules and plugin architecture.
Additional skills
Not assessed by the team, but part of the self-assessment and the development plan.
What changes at Senior
72 skills get a higher expectation or become core when moving from Mid-level to Senior. The biggest jumps first.
- Algorithms & Complexity: Working → Advanced · becomes core
- Code Review: Working → Advanced · becomes core
- CPU Profiling: Working → Advanced · becomes core
- Data Structures: Working → Advanced · becomes core
- Design Patterns: Working → Advanced · becomes core
- Docker: Working → Advanced · becomes core
- Game AI: Pathfinding, Behavior Trees: Working → Advanced · becomes core
- Game Animation Systems: Working → Advanced · becomes core
- Game Backend: PlayFab, Nakama: Working → Advanced · becomes core
- Game Localization: Working → Advanced · becomes core
} in the open competency matrix: 72 skills across 5 levels. The matrix is free for individuals and stays free.