Roles · Unreal Engine Developer · Mid-level

What a Mid-level } should know

5 core skills, 72 in total. Expectations per skill, and what changes at the next level.

This page lists what a Mid-level } is expected to know and do, skill by skill. Core skills are the ones a manager and peers assess in a review cycle; the rest count only in self-assessment. Main areas: Programming Fundamentals, Game Development.

5core skills
67additional skills
2skill areas
0%at Advanced or Expert
Assess myself as Mid-level Full role matrix

Core skills for a Mid-level

Grouped by area. The label on the right is the expected depth: Awareness, Working, Advanced or Expert.

Programming Fundamentals · 1

Ensures Unreal C++ code quality: SOLID principles for GameplayAbilities, smart use of UPROPERTY specifiers (EditAnywhere, BlueprintReadOnly). Configures static analysis (PVS-Studio, clang-tidy).

Game Development · 4

Develops network systems in Unreal: relevancy, dormancy, conditional replication. Optimizes bandwidth through replication graph. Implements client prediction and server authoritative logic.

Game Physics Working

Develops physics systems in Unreal: Chaos Destruction for destructibles, Vehicle Movement Component, custom physics sub-stepping. Profiles physics via Unreal Insights.

Level Design Working

Develops production-quality levels in Unreal: World Partition for open world, Level Instances, Data Layers. Optimizes streaming and LOD. Uses PCG (Procedural Content Generation).

Deep knowledge of Unreal Engine: GAS, Enhanced Input, Common UI, Niagara, MetaSounds. Develops Editor extensions and custom tools. Understands engine modules and plugin architecture.

Additional skills

Not assessed by the team, but part of the self-assessment and the development plan.

Algorithms & ComplexityAnimation SystemsAPI DocumentationAsset PipelineAsync ProgrammingAWSC++ DevelopmentChatGPT / ClaudeCode ReviewCPU ProfilingCross-Platform BuildCursor IDEData StructuresDesign PatternsDockerGame AI: Pathfinding, Behavior TreesGame AnalyticsGame Animation SystemsGame Audio ProgrammingGame Backend: PlayFab, NakamaGame LocalizationGame Mechanics DesignGame Performance OptimizationGame Rendering: Shaders, PipelineGame Testing & QAGame UIGame UX & UI DesignGit AdvancedGit LFSGitHub Actions / GitLab CIGitHub CopilotGPU ProgrammingGraphQL DesignI/O & Disk ProfilingIntegration TestingKubernetes CoreLatency OptimizationMemory ManagementMemory ProfilingMemory ProfilingMobile Game DevelopmentMultiplayer ArchitectureMultithreadingNetwork FundamentalsOOP & SOLID PrinciplesOWASP & Application SecurityPC/Console Game DevelopmentPerformance BudgetsPhysics EnginesPostgreSQLProcedural GenerationProfiling & BenchmarkingPrometheus & GrafanaPrompt Engineering for CodeRedisREST API DesignSecure Coding PracticesShader ProgrammingStructured LoggingSystem Design FundamentalsUnit TestingUnit TestingUnreal BlueprintsVR SDK IntegrationWeb Game Development: WebGL, HTML5XR InteractionXR Performance Optimization

What changes at Senior

72 skills get a higher expectation or become core when moving from Mid-level to Senior. The biggest jumps first.

See the Senior page →
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} in the open competency matrix: 72 skills across 5 levels. The matrix is free for individuals and stays free.