Domain
Game Development
Skill Profile
Game UX/UI: HUD, menus, tutorials, accessibility, user flow
Roles
6
where this skill appears
Levels
5
structured growth path
Mandatory requirements
26
the other 4 optional
Game Development
Game Design
3/17/2026
Choose your current level and compare expectations. The items below show what to cover to advance to the next level.
The table shows how skill depth grows from Junior to Principal. Click a row to see details.
| Role | Required | Description |
|---|---|---|
| AR/VR Developer | Required | Understands VR/AR UX principles: comfort, ergonomics, spatial UI. Implements basic UI elements in VR (world-space canvas, buttons, sliders). Follows platform guidelines (Meta, Apple). |
| Game Designer | Required | Understands core game UX principles: player feedback loops, input responsiveness, and HUD readability. Creates basic UI mockups and wireframes following established design patterns. Follows team standards for menu flow, tutorial design, and accessibility considerations in game interfaces. |
| Game QA Engineer | Required | Evaluates basic user experience: tutorial clarity, hint readability, menu navigation convenience. Reports UX issues as a separate bug category in the tracker. |
| Unity Developer | Understands Unity UI fundamentals: Canvas system, UI Toolkit basics, and event handling for game interfaces. Implements simple HUD elements, menus, and in-game prompts following design specifications. Follows team guidelines for UI anchoring, resolution scaling, and input system integration. | |
| Unreal Engine Developer | Understands Unreal UI basics: UMG widget system, Blueprint-driven UI logic, and input mapping for game interfaces. Builds simple HUD widgets, menus, and notification systems following UX specifications. Follows team standards for widget hierarchy, screen adaptation, and Enhanced Input integration. | |
| XR Unity Developer | Required | Understands XR UX principles: comfort, spatial UI, accessibility. Implements basic VR UI via Unity XR UI Toolkit. Follows platform guidelines (Meta, Apple). |
| Role | Required | Description |
|---|---|---|
| AR/VR Developer | Required | Designs VR/AR interfaces considering ergonomics and comfort. Implements diegetic UI, head-locked and body-relative elements. Conducts usability testing of VR interfaces. Considers accessibility. |
| Game Designer | Required | Designs comprehensive UX systems: onboarding flow, control schemes for different platforms, accessibility features. Creates UI/UX documentation with wireframes and interaction specifications. Conducts usability testing and analyzes interaction heatmaps. Ensures consistent UX language. |
| Game QA Engineer | Required | Conducts UX review of game flow: evaluates onboarding, game feel, control responsiveness. Analyzes playtest session data, identifies frustration points and progression drop-off. |
| Unity Developer | Independently implements Game UX and UI Design in Unity 2023+. Optimizes performance. Works with profiler. | |
| Unreal Engine Developer | Independently implements Game UX and UI Design in Unreal Engine 5. Optimizes performance. Works with profiler. | |
| XR Unity Developer | Required | Designs VR/AR interfaces: diegetic UI, head-locked elements, spatial menus. Conducts usability testing. Implements accessibility features for XR. Considers ergonomics. |
| Role | Required | Description |
|---|---|---|
| AR/VR Developer | Required | Develops a UX framework for XR applications. Designs adaptive UI that accommodates different XR devices. Creates a design system for spatial interfaces. Explores new XR UX paradigms. |
| Game Designer | Required | Designs game UX strategy: UI framework, accessibility standards (WCAG for games), platform-specific UX. Creates design system for UI components. Implements data-driven UX optimization through analytics and A/B tests. Ensures seamless experience from first launch to endgame. |
| Game QA Engineer | Required | Designs UX QA framework: defines heuristics for evaluating game feel, establishes playtest analysis methodology. Integrates UX metrics (time-to-learn, task completion rate) into QA reports. |
| Unity Developer | Required | Designs scalable Unity UI architectures using UI Toolkit, data binding, and MVVM patterns for complex game interfaces. Implements polished UX flows with animation, haptic feedback, and adaptive layouts for multi-platform targets. Mentors team on UX best practices, accessibility standards, and user testing. |
| Unreal Engine Developer | Required | Designs comprehensive UMG UI systems in Unreal with C++ backend logic, Common UI plugin, and data-driven widget architecture. Implements polished UX with animations, gamepad/keyboard navigation, and platform-adaptive layouts. Mentors team on UI performance optimization and user experience validation. |
| XR Unity Developer | Required | Develops UX framework for Unity XR: design system, interaction patterns, spatial layout. Creates adaptive UI for various XR devices. Designs multi-platform UX. |
| Role | Required | Description |
|---|---|---|
| AR/VR Developer | Required | Defines the UX strategy for the XR product. Coordinates UX research and design. Builds an XR design system for the team. Conducts UX reviews of XR features. |
| Game Designer | Required | Defines UX vision for the game project: experience principles, interaction model, accessibility goals. Builds UX team and processes. Coordinates UX with game design and art direction. Mentors designers in user-centered game design and conducts design critiques. |
| Game QA Engineer | Required | Defines UX QA strategy for the studio. Implements A/B testing for UX decisions, establishes process for collecting and analyzing player feedback. Coordinates UX QA with game designers. |
| Unity Developer | Required | Defines game UX strategy for Unity projects: establishes UI architecture standards, interaction design guidelines, and accessibility compliance requirements. Coordinates between design, engineering, and QA teams on UX consistency, localization support, and cross-platform interface adaptation. |
| Unreal Engine Developer | Required | Defines game UX technical strategy for Unreal projects: establishes UMG architecture standards, Common UI adoption policies, and input handling conventions. Coordinates UX efforts between design, art, and engineering teams ensuring consistent player experience across platforms and input devices. |
| XR Unity Developer | Required | Defines XR UX strategy. Coordinates UX research and design. Establishes XR design system. Conducts UX reviews. |
| Role | Required | Description |
|---|---|---|
| AR/VR Developer | Required | Shapes the UX vision for the company's XR ecosystem. Publishes XR UX research. Defines XR UX standards for the industry. |
| Game Designer | Required | Shapes UX philosophy at the studio level: UX standards, accessibility commitment, user research methodology. Defines innovative UX approaches: adaptive UI, context-aware interfaces, haptic feedback design. Creates UX culture and design system for the project portfolio. |
| Game QA Engineer | Required | Shapes enterprise UX QA methodology for game project portfolio. Defines game feel standards by genre, implements data-driven approach to UX validation. |
| Unity Developer | Required | Defines studio-wide UX technology vision for Unity titles. Evaluates emerging UI frameworks, spatial interfaces for XR, and AI-driven adaptive UX. Shapes long-term strategy for player experience innovation balancing usability research, artistic direction, and technical platform constraints. |
| Unreal Engine Developer | Required | Defines studio UX technology vision for Unreal Engine titles. Evaluates next-gen interface paradigms: spatial UI for XR, procedural HUD generation, and AI-assisted adaptive interfaces. Shapes long-term UX technical roadmap aligned with player experience research and evolving platform standards. |
| XR Unity Developer | Required | Shapes UX vision for XR ecosystem. Publishes XR UX research. Defines UX standards. |