Domain
XR: AR/VR/MR
Skill Profile
This skill defines expectations across roles and levels.
Roles
2
where this skill appears
Levels
5
structured growth path
Mandatory requirements
0
the other 10 optional
XR: AR/VR/MR
VR Development
2/22/2026
Choose your current level and compare expectations. The items below show what to cover to advance to the next level.
The table shows how skill depth grows from Junior to Principal. Click a row to see details.
| Role | Required | Description |
|---|---|---|
| Unity Developer | Integrates VR SDK in Unity: XR Plugin Management, OpenXR for cross-platform VR. Configures VR camera rig, controller tracking. Creates basic VR interactions: grab, teleport. | |
| Unreal Engine Developer | Integrates VR in Unreal: OpenXR plugin, VR Pawn setup, Motion Controller components. Configures VR spectator view. Creates basic VR interactions: grab, teleport. |
| Role | Required | Description |
|---|---|---|
| Unity Developer | Develops VR functionality in Unity: hand tracking, spatial UI, haptic feedback. Integrates platform-specific SDK (Oculus Integration, SteamVR). Optimizes for comfortable VR experience. | |
| Unreal Engine Developer | Develops VR functionality in Unreal: hand tracking via OpenXR, haptic feedback, spatial audio. Integrates platform-specific SDK (Meta XR, SteamVR). Optimizes VR comfort. |
| Role | Required | Description |
|---|---|---|
| Unity Developer | Designs VR architecture for Unity: multi-platform VR support (Quest, PCVR, PSVR2), VR comfort systems, advanced locomotion. Optimizes rendering pipeline for VR performance targets. | |
| Unreal Engine Developer | Designs VR architecture for AAA Unreal VR: multi-platform VR support, VR-specific rendering pipeline, advanced locomotion systems. Optimizes for VR performance targets. |
| Role | Required | Description |
|---|---|---|
| Unity Developer | Defines VR development strategy for Unity studio. Establishes VR UX guidelines, performance standards. Coordinates VR-specific design and development workflow. | |
| Unreal Engine Developer | Defines VR development strategy for the Unreal studio. Establishes VR UX guidelines and performance standards. Coordinates VR design and development. |
| Role | Required | Description |
|---|---|---|
| Unity Developer | Defines XR platform strategy at studio level. Evaluates emerging VR/MR hardware (Apple Vision Pro, Meta Quest Pro). Shapes XR technology roadmap. | |
| Unreal Engine Developer | Defines XR platform strategy at studio level. Evaluates VR/MR hardware evolution. Shapes XR technology roadmap for Unreal projects. |