Domäne
Game Development
Skill-Profil
Dieser Skill definiert Erwartungen über Rollen und Level.
Rollen
1
wo dieser Skill vorkommt
Stufen
5
strukturierter Entwicklungspfad
Pflichtanforderungen
0
die anderen 5 optional
Game Development
Game Engines
22.2.2026
Wählen Sie Ihr aktuelles Level und vergleichen Sie die Erwartungen.
Die Tabelle zeigt, wie die Tiefe von Junior bis Principal wächst.
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Unreal Engine Developer | Creates game logic in Unreal Blueprints: Event Graph, macros, functions. Works with Blueprint Communication: casting, interfaces, event dispatchers. Understands when to use Blueprint vs C++. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Unreal Engine Developer | Develops complex Blueprint systems: Animation Blueprints, Material Blueprints, Widget Blueprints. Optimizes Blueprint nativization and performance. Uses Blueprint Function Libraries. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Unreal Engine Developer | Designs Blueprint architecture for Unreal projects: C++/Blueprint boundary, data-driven Blueprints, Blueprint nativization strategy. Creates designer-friendly Blueprint frameworks. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Unreal Engine Developer | Defines Blueprint standards for the Unreal team. Establishes C++ vs Blueprint guidelines. Trains designers and technical artists in effective Blueprint usage. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Unreal Engine Developer | Defines Blueprint strategy at studio level. Evaluates Verse (Epic scripting language) and future scripting solutions. Shapes Blueprint/C++ architecture roadmap. |