Domäne
Game Development
Skill-Profil
PC/Console: Steam SDK, PlayStation/Xbox SDK, certification, controller support
Rollen
4
wo dieser Skill vorkommt
Stufen
5
strukturierter Entwicklungspfad
Pflichtanforderungen
0
die anderen 20 optional
Game Development
Game Platforms
17.3.2026
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Die Tabelle zeigt, wie die Tiefe von Junior bis Principal wächst.
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Game Designer | Understands PC/console game design specifics: controller input, wide-screen UI, long sessions, premium expectations. Designs mechanics for gamepad: button mapping, analog stick controls, trigger usage. Considers platform-specific features: achievements, leaderboards, cloud saves. | |
| Game QA Engineer | Tests games on PC and consoles: checks launch, basic graphics settings, controller input. Knows basic TRC/TCR/Lotcheck requirements for PlayStation, Xbox, Nintendo Switch. | |
| Unity Developer | Develops Unity games for PC and consoles: gamepad input via Input System, resolution management, fullscreen modes. Understands platform holder requirements (Steam, PlayStation, Xbox) for Unity builds. | |
| Unreal Engine Developer | Develops Unreal games for PC and consoles: gamepad input via Enhanced Input System, resolution settings, HDR output. Understands certification requirements (TRC/TCR/Lotcheck). |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Game Designer | Designs PC/console-specific game systems: deep progression, complex inventory, controller + keyboard/mouse support. Creates content for long sessions: 20+ hour campaigns. Optimizes UX for living room experience: couch co-op, split screen, big picture mode. | |
| Game QA Engineer | Systematically tests PC/console builds: hardware compatibility (GPU vendors, driver versions), controller remapping, HDR, achievements/trophies. Conducts pre-certification checks. | |
| Unity Developer | Optimizes Unity games for PC and consoles: HDR output, ultra-wide support, quality presets. Implements platform-specific features: Steam achievements, PlayStation trophies. Ensures stable framerate. | |
| Unreal Engine Developer | Optimizes Unreal games for PC/Console: Scalability settings, platform-specific rendering (Nanite/Lumen tuning), memory budgets. Implements platform features: achievements, save data. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Game Designer | Designs premium gaming experience: cinematic presentation, deep systems, high production value. Creates cross-platform game design considering platform-specific strengths. Defines feature parity and platform-exclusive content. Optimizes for certification requirements (Sony TRC, Microsoft XR, Nintendo Lotcheck). | |
| Game QA Engineer | Designs PC/console QA strategy: certification testing pipeline (TRC/TCR/Lotcheck), hardware compatibility matrix. Automates certification checklists, coordinates with first-party QA. | |
| Unity Developer | Designs Unity game architecture for AAA quality on PC/Console: HDRP visual pipeline, async loading, streaming. Ensures compliance with platform requirements (TRC/TCR). Optimizes for specific hardware. | |
| Unreal Engine Developer | Designs AAA quality PC/Console experience in Unreal: DLSS/FSR/XeSS integration, ray tracing scalability, platform-specific optimizations. Ensures certification compliance. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Game Designer | Defines PC/console game strategy: target platforms, exclusive deals, launch strategy. Builds team and process for premium game development. Coordinates with platform holders (Sony, Microsoft, Nintendo). Defines quality bar for premium product. | |
| Game QA Engineer | Defines platform QA standards for the studio. Manages certification process for 3+ platforms, builds relationships with first-party QA teams, optimizes submission timeline. | |
| Unity Developer | Defines PC/Console strategy for Unity studio. Establishes platform compliance process, certification workflow. Coordinates platform-specific optimizations and QA. | |
| Unreal Engine Developer | Defines PC/Console strategy for the Unreal studio. Establishes platform compliance process. Coordinates platform-specific optimization and certification pipeline. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Game Designer | Shapes enterprise PC/console strategy for the studio: platform partnerships, next-gen capabilities, distribution strategy. Evaluates emerging platforms and business models. Defines technology investments for premium game development. | |
| Game QA Engineer | Shapes enterprise platform QA methodology for multiplatform publisher. Defines certification standards for all major platforms, including cloud gaming (GeForce NOW, xCloud). | |
| Unity Developer | Defines console strategy at studio level. Evaluates next-gen console capabilities. Builds relationships with platform holders for dev kit access and technical support. | |
| Unreal Engine Developer | Defines console strategy at studio level. Evaluates next-gen capabilities. Builds relationships with platform holders for dev support and early access. |