Roles · Unreal Engine Developer · Junior

What a Junior } should know

5 core skills, 72 in total. Expectations per skill, and what changes at the next level.

This page lists what a Junior } is expected to know and do, skill by skill. Core skills are the ones a manager and peers assess in a review cycle; the rest count only in self-assessment. Main areas: Programming Fundamentals, Game Development.

5core skills
67additional skills
2skill areas
0%at Advanced or Expert
Assess myself as Junior Full role matrix

Core skills for a Junior

Grouped by area. The label on the right is the expected depth: Awareness, Working, Advanced or Expert.

Programming Fundamentals · 1

Writes clean C++ code for Unreal following UE Coding Standard: UPROPERTY/UFUNCTION macros, naming conventions (F, U, A, E prefixes). Understands Unreal Header Tool and reflection system.

Game Development · 4

Understands Unreal Networking: Replication, RPCs (Server/Client/Multicast), RepNotify. Implements basic Actor property synchronization. Configures Listen Server for multiplayer testing.

Game Physics Awareness

Uses Chaos Physics in Unreal Engine: collision primitives, physics materials, constraints. Configures Physics Assets for Skeletal Meshes. Understands Physical Materials and collision channels.

Level Design Awareness

Creates levels in Unreal Editor: BSP for prototyping, Static Meshes, Landscape, Foliage. Understands Level Blueprints, Trigger Volumes. Configures lighting and post-processing.

Works with core Unreal Engine systems: Actor/Component model, World Partition, Input System, UMG UI. Uses Unreal Editor for level building. Understands Gameplay Framework.

Additional skills

Not assessed by the team, but part of the self-assessment and the development plan.

Algorithms & ComplexityAnimation SystemsAPI DocumentationAsset PipelineAsync ProgrammingAWSC++ DevelopmentChatGPT / ClaudeCode ReviewCPU ProfilingCross-Platform BuildCursor IDEData StructuresDesign PatternsDockerGame AI: Pathfinding, Behavior TreesGame AnalyticsGame Animation SystemsGame Audio ProgrammingGame Backend: PlayFab, NakamaGame LocalizationGame Mechanics DesignGame Performance OptimizationGame Rendering: Shaders, PipelineGame Testing & QAGame UIGame UX & UI DesignGit AdvancedGit LFSGitHub Actions / GitLab CIGitHub CopilotGPU ProgrammingGraphQL DesignI/O & Disk ProfilingIntegration TestingKubernetes CoreLatency OptimizationMemory ManagementMemory ProfilingMemory ProfilingMobile Game DevelopmentMultiplayer ArchitectureMultithreadingNetwork FundamentalsOOP & SOLID PrinciplesOWASP & Application SecurityPC/Console Game DevelopmentPerformance BudgetsPhysics EnginesPostgreSQLProcedural GenerationProfiling & BenchmarkingPrometheus & GrafanaPrompt Engineering for CodeRedisREST API DesignSecure Coding PracticesShader ProgrammingStructured LoggingSystem Design FundamentalsUnit TestingUnit TestingUnreal BlueprintsVR SDK IntegrationWeb Game Development: WebGL, HTML5XR InteractionXR Performance Optimization

What changes at Mid-level

72 skills get a higher expectation or become core when moving from Junior to Mid-level. The biggest jumps first.

See the Mid-level page →
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} in the open competency matrix: 72 skills across 5 levels. The matrix is free for individuals and stays free.