Roles · Game QA Engineer · Junior

What a Junior } should know

4 core skills, 65 in total. Expectations per skill, and what changes at the next level.

This page lists what a Junior } is expected to know and do, skill by skill. Core skills are the ones a manager and peers assess in a review cycle; the rest count only in self-assessment. Main areas: Game Development.

4core skills
61additional skills
1skill areas
0%at Advanced or Expert
Assess myself as Junior Full role matrix

Core skills for a Junior

Grouped by area. The label on the right is the expected depth: Awareness, Working, Advanced or Expert.

Game Development · 4

Runs basic performance tests: measures FPS in key scenes, captures framerate drops. Reports performance bugs specifying hardware configuration and reproduction conditions.

Game Physics Awareness

Tests basic physical interactions: collisions, gravity, ragdoll. Finds clipping bugs, falling through geometry, characters getting stuck in objects.

Game Testing & QA Awareness

Performs basic functional game testing using prepared test cases. Reproduces bugs step by step, files defects in Jira specifying platform, build and screenshots.

Evaluates basic user experience: tutorial clarity, hint readability, menu navigation convenience. Reports UX issues as a separate bug category in the tracker.

Additional skills

Not assessed by the team, but part of the self-assessment and the development plan.

Accessibility TestingAlgorithms & ComplexityAPI DocumentationAsync ProgrammingAutomation FrameworksAWSChatGPT / ClaudeCode Quality & RefactoringCode ReviewData StructuresDesign PatternsDockerE2E TestingGame AI: Pathfinding, Behavior TreesGame AnalyticsGame Animation SystemsGame Audio ProgrammingGame Economy & BalancingGame LocalizationGame Mechanics DesignGame Networking: Netcode, PhotonGame UIGit AdvancedGit LFSGitHub Actions / GitLab CIGitHub CopilotGraphQL DesignIntegration TestingKubernetes CoreLoad TestingMobile Game DevelopmentMobile TestingMultiplayer ArchitectureMultithreadingNetwork FundamentalsOOP & SOLID PrinciplesOWASP & Application SecurityPC/Console Game DevelopmentPerformance TestingPostgreSQLProfiling & BenchmarkingPrometheus & GrafanaPrompt Engineering for CodeRedisREST API DesignRunbook & Playbook WritingSecure Coding PracticesSelenium / WebDriverStructured LoggingSystem Design FundamentalsTDD & BDDTest Case DesignTest Data ManagementTest Environment ManagementTest PlanningTest Pyramid & StrategyUnit TestingUnit TestingUnity EngineUnreal Engine C++/BlueprintsWeb Game Development: WebGL, HTML5

What changes at Mid-level

65 skills get a higher expectation or become core when moving from Junior to Mid-level. The biggest jumps first.

See the Mid-level page →
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} in the open competency matrix: 65 skills across 5 levels. The matrix is free for individuals and stays free.