领域
XR: AR/VR/MR
技能档案
Spatial computing: scene graph, spatial anchors, mesh reconstruction
角色数
2
包含此技能的角色
级别数
5
结构化成长路径
必要要求
10
其余 0 个可选
XR: AR/VR/MR
3D Graphics & Computing
2026/3/17
选择当前级别并对比期望。下方卡片显示晋升所需掌握的内容。
表格展示从初级到首席的技能深度变化。点击行查看详情。
| 角色 | 必要性 | 描述 |
|---|---|---|
| AR/VR Developer | 必要 | Understands spatial computing concepts: 3D interaction design, hand tracking, and spatial anchors. Builds basic AR/VR scenes with spatial awareness using ARKit/ARCore or OpenXR frameworks. |
| XR Unity Developer | 必要 | Understands spatial computing in Unity: raycasting, spatial mapping, and plane detection. Implements basic hand/eye tracking interactions using XR Interaction Toolkit. Tests on target XR hardware. |
| 角色 | 必要性 | 描述 |
|---|---|---|
| AR/VR Developer | 必要 | Implements spatial computing for AR/VR: mesh reconstruction, spatial mapping, occlusion. Works with persistent spatial anchors and cloud anchors. Uses scene understanding for integrating virtual content with the real world. |
| XR Unity Developer | 必要 | Implements spatial computing in Unity: mesh reconstruction (ARMeshManager), spatial mapping, occlusion rendering. Works with cloud anchors for shared AR experiences. Uses Scene Understanding for virtual-real integration. |
| 角色 | 必要性 | 描述 |
|---|---|---|
| AR/VR Developer | 必要 | Architects spatial computing systems. Develops algorithms for spatial mapping and reconstruction. Optimizes spatial queries and collision detection for real-time XR. Integrates machine learning for scene understanding. |
| XR Unity Developer | 必要 | Designs spatial computing architecture in Unity. Develops spatial mapping and classification algorithms. Optimizes spatial queries for real-time XR. Integrates ML for scene understanding. |
| 角色 | 必要性 | 描述 |
|---|---|---|
| AR/VR Developer | 必要 | Defines the spatial computing strategy for products. Coordinates development of spatial features. Establishes spatial mapping quality metrics. Plans the architecture for multi-user spatial experiences. |
| XR Unity Developer | 必要 | Defines spatial computing strategy for Unity XR product. Coordinates development of spatial features. Establishes spatial feature quality metrics. |
| 角色 | 必要性 | 描述 |
|---|---|---|
| AR/VR Developer | 必要 | Shapes the spatial computing vision for the company. Evaluates the impact of Apple Vision Pro and Meta Quest on strategy. Explores the future of spatial web and shared spatial computing. |
| XR Unity Developer | 必要 | Shapes spatial computing vision for the company. Evaluates visionOS spatial computing and its impact. Defines shared spatial experience architecture. |