Perfil de habilidad

Spatial Computing

Spatial computing: scene graph, spatial anchors, mesh reconstruction

XR: AR/VR/MR 3D Graphics & Computing

Roles

2

donde aparece esta habilidad

Niveles

5

ruta de crecimiento estructurada

Requisitos obligatorios

10

los otros 0 opcionales

Dominio

XR: AR/VR/MR

skills.group

3D Graphics & Computing

Última actualización

17/3/2026

Cómo usar

Selecciona tu nivel actual y compara las expectativas.

Qué se espera en cada nivel

La tabla muestra cómo crece la profundidad desde Junior hasta Principal.

Rol Obligatorio Descripción
AR/VR Developer Obligatorio Understands spatial computing concepts: 3D interaction design, hand tracking, and spatial anchors. Builds basic AR/VR scenes with spatial awareness using ARKit/ARCore or OpenXR frameworks.
XR Unity Developer Obligatorio Understands spatial computing in Unity: raycasting, spatial mapping, and plane detection. Implements basic hand/eye tracking interactions using XR Interaction Toolkit. Tests on target XR hardware.
Rol Obligatorio Descripción
AR/VR Developer Obligatorio Implements spatial computing for AR/VR: mesh reconstruction, spatial mapping, occlusion. Works with persistent spatial anchors and cloud anchors. Uses scene understanding for integrating virtual content with the real world.
XR Unity Developer Obligatorio Implements spatial computing in Unity: mesh reconstruction (ARMeshManager), spatial mapping, occlusion rendering. Works with cloud anchors for shared AR experiences. Uses Scene Understanding for virtual-real integration.
Rol Obligatorio Descripción
AR/VR Developer Obligatorio Architects spatial computing systems. Develops algorithms for spatial mapping and reconstruction. Optimizes spatial queries and collision detection for real-time XR. Integrates machine learning for scene understanding.
XR Unity Developer Obligatorio Designs spatial computing architecture in Unity. Develops spatial mapping and classification algorithms. Optimizes spatial queries for real-time XR. Integrates ML for scene understanding.
Rol Obligatorio Descripción
AR/VR Developer Obligatorio Defines the spatial computing strategy for products. Coordinates development of spatial features. Establishes spatial mapping quality metrics. Plans the architecture for multi-user spatial experiences.
XR Unity Developer Obligatorio Defines spatial computing strategy for Unity XR product. Coordinates development of spatial features. Establishes spatial feature quality metrics.
Rol Obligatorio Descripción
AR/VR Developer Obligatorio Shapes the spatial computing vision for the company. Evaluates the impact of Apple Vision Pro and Meta Quest on strategy. Explores the future of spatial web and shared spatial computing.
XR Unity Developer Obligatorio Shapes spatial computing vision for the company. Evaluates visionOS spatial computing and its impact. Defines shared spatial experience architecture.

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