Skill-Profil

Spatial Computing

Spatial computing: scene graph, spatial anchors, mesh reconstruction

XR: AR/VR/MR 3D Graphics & Computing

Rollen

2

wo dieser Skill vorkommt

Stufen

5

strukturierter Entwicklungspfad

Pflichtanforderungen

10

die anderen 0 optional

Domäne

XR: AR/VR/MR

skills.group

3D Graphics & Computing

Zuletzt aktualisiert

17.3.2026

Verwendung

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Rolle Pflicht Beschreibung
AR/VR Developer Pflicht Understands spatial computing concepts: 3D interaction design, hand tracking, and spatial anchors. Builds basic AR/VR scenes with spatial awareness using ARKit/ARCore or OpenXR frameworks.
XR Unity Developer Pflicht Understands spatial computing in Unity: raycasting, spatial mapping, and plane detection. Implements basic hand/eye tracking interactions using XR Interaction Toolkit. Tests on target XR hardware.
Rolle Pflicht Beschreibung
AR/VR Developer Pflicht Implements spatial computing for AR/VR: mesh reconstruction, spatial mapping, occlusion. Works with persistent spatial anchors and cloud anchors. Uses scene understanding for integrating virtual content with the real world.
XR Unity Developer Pflicht Implements spatial computing in Unity: mesh reconstruction (ARMeshManager), spatial mapping, occlusion rendering. Works with cloud anchors for shared AR experiences. Uses Scene Understanding for virtual-real integration.
Rolle Pflicht Beschreibung
AR/VR Developer Pflicht Architects spatial computing systems. Develops algorithms for spatial mapping and reconstruction. Optimizes spatial queries and collision detection for real-time XR. Integrates machine learning for scene understanding.
XR Unity Developer Pflicht Designs spatial computing architecture in Unity. Develops spatial mapping and classification algorithms. Optimizes spatial queries for real-time XR. Integrates ML for scene understanding.
Rolle Pflicht Beschreibung
AR/VR Developer Pflicht Defines the spatial computing strategy for products. Coordinates development of spatial features. Establishes spatial mapping quality metrics. Plans the architecture for multi-user spatial experiences.
XR Unity Developer Pflicht Defines spatial computing strategy for Unity XR product. Coordinates development of spatial features. Establishes spatial feature quality metrics.
Rolle Pflicht Beschreibung
AR/VR Developer Pflicht Shapes the spatial computing vision for the company. Evaluates the impact of Apple Vision Pro and Meta Quest on strategy. Explores the future of spatial web and shared spatial computing.
XR Unity Developer Pflicht Shapes spatial computing vision for the company. Evaluates visionOS spatial computing and its impact. Defines shared spatial experience architecture.

Community

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