Domäne
XR: AR/VR/MR
Skill-Profil
Spatial computing: scene graph, spatial anchors, mesh reconstruction
Rollen
2
wo dieser Skill vorkommt
Stufen
5
strukturierter Entwicklungspfad
Pflichtanforderungen
10
die anderen 0 optional
XR: AR/VR/MR
3D Graphics & Computing
17.3.2026
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Die Tabelle zeigt, wie die Tiefe von Junior bis Principal wächst.
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| AR/VR Developer | Pflicht | Understands spatial computing concepts: 3D interaction design, hand tracking, and spatial anchors. Builds basic AR/VR scenes with spatial awareness using ARKit/ARCore or OpenXR frameworks. |
| XR Unity Developer | Pflicht | Understands spatial computing in Unity: raycasting, spatial mapping, and plane detection. Implements basic hand/eye tracking interactions using XR Interaction Toolkit. Tests on target XR hardware. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| AR/VR Developer | Pflicht | Implements spatial computing for AR/VR: mesh reconstruction, spatial mapping, occlusion. Works with persistent spatial anchors and cloud anchors. Uses scene understanding for integrating virtual content with the real world. |
| XR Unity Developer | Pflicht | Implements spatial computing in Unity: mesh reconstruction (ARMeshManager), spatial mapping, occlusion rendering. Works with cloud anchors for shared AR experiences. Uses Scene Understanding for virtual-real integration. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| AR/VR Developer | Pflicht | Architects spatial computing systems. Develops algorithms for spatial mapping and reconstruction. Optimizes spatial queries and collision detection for real-time XR. Integrates machine learning for scene understanding. |
| XR Unity Developer | Pflicht | Designs spatial computing architecture in Unity. Develops spatial mapping and classification algorithms. Optimizes spatial queries for real-time XR. Integrates ML for scene understanding. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| AR/VR Developer | Pflicht | Defines the spatial computing strategy for products. Coordinates development of spatial features. Establishes spatial mapping quality metrics. Plans the architecture for multi-user spatial experiences. |
| XR Unity Developer | Pflicht | Defines spatial computing strategy for Unity XR product. Coordinates development of spatial features. Establishes spatial feature quality metrics. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| AR/VR Developer | Pflicht | Shapes the spatial computing vision for the company. Evaluates the impact of Apple Vision Pro and Meta Quest on strategy. Explores the future of spatial web and shared spatial computing. |
| XR Unity Developer | Pflicht | Shapes spatial computing vision for the company. Evaluates visionOS spatial computing and its impact. Defines shared spatial experience architecture. |