Dominio
Game Development
Perfil de habilidad
LiveOps: seasonal content, A/B tests, remote config, feature flags
Roles
2
donde aparece esta habilidad
Niveles
5
ruta de crecimiento estructurada
Requisitos obligatorios
3
los otros 7 opcionales
Game Development
Game Infrastructure
17/3/2026
Selecciona tu nivel actual y compara las expectativas.
La tabla muestra cómo crece la profundidad desde Junior hasta Principal.
| Rol | Obligatorio | Descripción |
|---|---|---|
| Game Designer | Understands LiveOps fundamentals: seasonal events, battle passes, and daily challenges. Assists in designing content calendars and player engagement loops. Analyzes basic retention metrics. | |
| Game Server Developer | Understands LiveOps backend infrastructure: feature flags, A/B testing configs, and server-side event scheduling. Implements basic endpoints for dynamic content delivery and player segmentation. |
| Rol | Obligatorio | Descripción |
|---|---|---|
| Game Designer | Designs live-ops pipeline: event calendar, content cadence, event templates. Creates diverse events: competitive leaderboards, collection events, co-op challenges. Analyzes event metrics and optimizes engagement. Works with remote config for server-side changes. | |
| Game Server Developer | Independently implements LiveOps and Game-as-a-Service in dedicated servers/Photon. Optimizes performance. Works with profiler. |
| Rol | Obligatorio | Descripción |
|---|---|---|
| Game Designer | Designs scalable live-ops system: event framework, content pipeline, A/B testing infrastructure. Creates personalized events based on player segmentation. Optimizes live-ops for KPIs: ARPDAU, session frequency, retention. Prevents content drought through strategic planning. | |
| Game Server Developer | Obligatorio | Designs solutions with LiveOps and Game-as-a-Service for production games. Optimizes for target platforms. Mentors the team. |
| Rol | Obligatorio | Descripción |
|---|---|---|
| Game Designer | Defines live-ops strategy for the game: content cadence, monetization rhythm, seasonal structure. Builds team and processes for sustainable live-ops. Coordinates live-ops with development roadmap and marketing. Builds revenue forecasts from events. | |
| Game Server Developer | Obligatorio | Defines technical strategy with LiveOps and Game-as-a-Service. Establishes development standards. Coordinates technical direction. |
| Rol | Obligatorio | Descripción |
|---|---|---|
| Game Designer | Shapes enterprise live-ops strategy for the game portfolio. Defines shared live-ops infrastructure, cross-game events, unified content calendar. Evaluates new live-ops models: user-generated content, community-driven events, AI-personalized experience. | |
| Game Server Developer | Obligatorio | Defines the studio's technology strategy. Evaluates engine solutions. Shapes technical vision for game projects. |