Domain
Game Development
Skill Profile
LiveOps: seasonal content, A/B tests, remote config, feature flags
Roles
2
where this skill appears
Levels
5
structured growth path
Mandatory requirements
3
the other 7 optional
Game Development
Game Infrastructure
3/17/2026
Choose your current level and compare expectations. The items below show what to cover to advance to the next level.
The table shows how skill depth grows from Junior to Principal. Click a row to see details.
| Role | Required | Description |
|---|---|---|
| Game Designer | Understands LiveOps fundamentals: seasonal events, battle passes, and daily challenges. Assists in designing content calendars and player engagement loops. Analyzes basic retention metrics. | |
| Game Server Developer | Understands LiveOps backend infrastructure: feature flags, A/B testing configs, and server-side event scheduling. Implements basic endpoints for dynamic content delivery and player segmentation. |
| Role | Required | Description |
|---|---|---|
| Game Designer | Designs live-ops pipeline: event calendar, content cadence, event templates. Creates diverse events: competitive leaderboards, collection events, co-op challenges. Analyzes event metrics and optimizes engagement. Works with remote config for server-side changes. | |
| Game Server Developer | Independently implements LiveOps and Game-as-a-Service in dedicated servers/Photon. Optimizes performance. Works with profiler. |
| Role | Required | Description |
|---|---|---|
| Game Designer | Designs scalable live-ops system: event framework, content pipeline, A/B testing infrastructure. Creates personalized events based on player segmentation. Optimizes live-ops for KPIs: ARPDAU, session frequency, retention. Prevents content drought through strategic planning. | |
| Game Server Developer | Required | Designs solutions with LiveOps and Game-as-a-Service for production games. Optimizes for target platforms. Mentors the team. |
| Role | Required | Description |
|---|---|---|
| Game Designer | Defines live-ops strategy for the game: content cadence, monetization rhythm, seasonal structure. Builds team and processes for sustainable live-ops. Coordinates live-ops with development roadmap and marketing. Builds revenue forecasts from events. | |
| Game Server Developer | Required | Defines technical strategy with LiveOps and Game-as-a-Service. Establishes development standards. Coordinates technical direction. |
| Role | Required | Description |
|---|---|---|
| Game Designer | Shapes enterprise live-ops strategy for the game portfolio. Defines shared live-ops infrastructure, cross-game events, unified content calendar. Evaluates new live-ops models: user-generated content, community-driven events, AI-personalized experience. | |
| Game Server Developer | Required | Defines the studio's technology strategy. Evaluates engine solutions. Shapes technical vision for game projects. |