Domäne
Game Development
Skill-Profil
LiveOps: seasonal content, A/B tests, remote config, feature flags
Rollen
2
wo dieser Skill vorkommt
Stufen
5
strukturierter Entwicklungspfad
Pflichtanforderungen
3
die anderen 7 optional
Game Development
Game Infrastructure
17.3.2026
Wählen Sie Ihr aktuelles Level und vergleichen Sie die Erwartungen.
Die Tabelle zeigt, wie die Tiefe von Junior bis Principal wächst.
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Game Designer | Understands LiveOps fundamentals: seasonal events, battle passes, and daily challenges. Assists in designing content calendars and player engagement loops. Analyzes basic retention metrics. | |
| Game Server Developer | Understands LiveOps backend infrastructure: feature flags, A/B testing configs, and server-side event scheduling. Implements basic endpoints for dynamic content delivery and player segmentation. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Game Designer | Designs live-ops pipeline: event calendar, content cadence, event templates. Creates diverse events: competitive leaderboards, collection events, co-op challenges. Analyzes event metrics and optimizes engagement. Works with remote config for server-side changes. | |
| Game Server Developer | Independently implements LiveOps and Game-as-a-Service in dedicated servers/Photon. Optimizes performance. Works with profiler. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Game Designer | Designs scalable live-ops system: event framework, content pipeline, A/B testing infrastructure. Creates personalized events based on player segmentation. Optimizes live-ops for KPIs: ARPDAU, session frequency, retention. Prevents content drought through strategic planning. | |
| Game Server Developer | Pflicht | Designs solutions with LiveOps and Game-as-a-Service for production games. Optimizes for target platforms. Mentors the team. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Game Designer | Defines live-ops strategy for the game: content cadence, monetization rhythm, seasonal structure. Builds team and processes for sustainable live-ops. Coordinates live-ops with development roadmap and marketing. Builds revenue forecasts from events. | |
| Game Server Developer | Pflicht | Defines technical strategy with LiveOps and Game-as-a-Service. Establishes development standards. Coordinates technical direction. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Game Designer | Shapes enterprise live-ops strategy for the game portfolio. Defines shared live-ops infrastructure, cross-game events, unified content calendar. Evaluates new live-ops models: user-generated content, community-driven events, AI-personalized experience. | |
| Game Server Developer | Pflicht | Defines the studio's technology strategy. Evaluates engine solutions. Shapes technical vision for game projects. |