领域
Game Development
技能档案
此技能定义了各角色和级别的期望。
角色数
1
包含此技能的角色
级别数
5
结构化成长路径
必要要求
0
其余 5 个可选
Game Development
Game Programming
2026/2/22
选择当前级别并对比期望。下方卡片显示晋升所需掌握的内容。
表格展示从初级到首席的技能深度变化。点击行查看详情。
| 角色 | 必要性 | 描述 |
|---|---|---|
| Unreal Engine Developer | Writes C++ code for Unreal Engine: Actor, Component, GameMode classes. Understands Unreal-specific C++: UPROPERTY, UFUNCTION, garbage collection. Uses TArray, TMap, TSet and Smart Pointers. |
| 角色 | 必要性 | 描述 |
|---|---|---|
| Unreal Engine Developer | Develops complex systems in Unreal C++: Gameplay Ability System, custom AI controllers, async operations. Uses delegates, interfaces, subsystems. Profiles C++ via Unreal Insights. |
| 角色 | 必要性 | 描述 |
|---|---|---|
| Unreal Engine Developer | Expert-level Unreal C++: engine modification, custom modules, plugin development. Uses Unreal Build Tool, customizes Slate UI framework. Optimizes C++ for consoles: SIMD, cache optimization. |
| 角色 | 必要性 | 描述 |
|---|---|---|
| Unreal Engine Developer | Defines C++ development standards for the Unreal studio. Shapes module architecture, coding guidelines. Serves as technical authority on Unreal C++ and engine internals. |
| 角色 | 必要性 | 描述 |
|---|---|---|
| Unreal Engine Developer | Defines C++ technology strategy at studio level. Evaluates C++20/23 features for Unreal. Shapes engine customization roadmap. Coordinates with Epic on engine-level changes. |