Dominio
Game Development
Perfil de habilidad
Esta habilidad define expectativas en roles y niveles.
Roles
1
donde aparece esta habilidad
Niveles
5
ruta de crecimiento estructurada
Requisitos obligatorios
0
los otros 5 opcionales
Game Development
Game Programming
22/2/2026
Selecciona tu nivel actual y compara las expectativas.
La tabla muestra cómo crece la profundidad desde Junior hasta Principal.
| Rol | Obligatorio | Descripción |
|---|---|---|
| Unreal Engine Developer | Writes C++ code for Unreal Engine: Actor, Component, GameMode classes. Understands Unreal-specific C++: UPROPERTY, UFUNCTION, garbage collection. Uses TArray, TMap, TSet and Smart Pointers. |
| Rol | Obligatorio | Descripción |
|---|---|---|
| Unreal Engine Developer | Develops complex systems in Unreal C++: Gameplay Ability System, custom AI controllers, async operations. Uses delegates, interfaces, subsystems. Profiles C++ via Unreal Insights. |
| Rol | Obligatorio | Descripción |
|---|---|---|
| Unreal Engine Developer | Expert-level Unreal C++: engine modification, custom modules, plugin development. Uses Unreal Build Tool, customizes Slate UI framework. Optimizes C++ for consoles: SIMD, cache optimization. |
| Rol | Obligatorio | Descripción |
|---|---|---|
| Unreal Engine Developer | Defines C++ development standards for the Unreal studio. Shapes module architecture, coding guidelines. Serves as technical authority on Unreal C++ and engine internals. |
| Rol | Obligatorio | Descripción |
|---|---|---|
| Unreal Engine Developer | Defines C++ technology strategy at studio level. Evaluates C++20/23 features for Unreal. Shapes engine customization roadmap. Coordinates with Epic on engine-level changes. |