Domäne
Game Development
Skill-Profil
Dieser Skill definiert Erwartungen über Rollen und Level.
Rollen
1
wo dieser Skill vorkommt
Stufen
5
strukturierter Entwicklungspfad
Pflichtanforderungen
0
die anderen 5 optional
Game Development
Game Programming
22.2.2026
Wählen Sie Ihr aktuelles Level und vergleichen Sie die Erwartungen.
Die Tabelle zeigt, wie die Tiefe von Junior bis Principal wächst.
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Unreal Engine Developer | Writes C++ code for Unreal Engine: Actor, Component, GameMode classes. Understands Unreal-specific C++: UPROPERTY, UFUNCTION, garbage collection. Uses TArray, TMap, TSet and Smart Pointers. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Unreal Engine Developer | Develops complex systems in Unreal C++: Gameplay Ability System, custom AI controllers, async operations. Uses delegates, interfaces, subsystems. Profiles C++ via Unreal Insights. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Unreal Engine Developer | Expert-level Unreal C++: engine modification, custom modules, plugin development. Uses Unreal Build Tool, customizes Slate UI framework. Optimizes C++ for consoles: SIMD, cache optimization. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Unreal Engine Developer | Defines C++ development standards for the Unreal studio. Shapes module architecture, coding guidelines. Serves as technical authority on Unreal C++ and engine internals. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Unreal Engine Developer | Defines C++ technology strategy at studio level. Evaluates C++20/23 features for Unreal. Shapes engine customization roadmap. Coordinates with Epic on engine-level changes. |