领域
Game Development
技能档案
此技能定义了各角色和级别的期望。
角色数
2
包含此技能的角色
级别数
5
结构化成长路径
必要要求
0
其余 10 个可选
Game Development
Game Engines
2026/2/22
选择当前级别并对比期望。下方卡片显示晋升所需掌握的内容。
表格展示从初级到首席的技能深度变化。点击行查看详情。
| 角色 | 必要性 | 描述 |
|---|---|---|
| Unity Developer | Understands Unity Asset Pipeline: importing models (FBX), textures, audio. Configures basic import settings. Uses Prefabs for object reuse. Understands the difference between Resources and Addressables. | |
| Unreal Engine Developer | Understands Unreal Asset Pipeline: Content Browser, Data Assets, Primary/Secondary Assets. Imports models (FBX), textures, audio. Uses Blueprints for asset references. Understands asset cooking. |
| 角色 | 必要性 | 描述 |
|---|---|---|
| Unity Developer | Manages Asset Pipeline in Unity: Addressable Asset System for dynamic loading, Sprite Atlas for UI optimization. Configures Asset Bundle builds for DLC content. Optimizes import settings for different platforms. | |
| Unreal Engine Developer | Manages Asset Pipeline in Unreal: Asset Manager for async loading, Streaming Levels, Data Layers. Configures asset cooking for different platforms. Optimizes pak files and DLC content. |
| 角色 | 必要性 | 描述 |
|---|---|---|
| Unity Developer | Designs scalable asset pipeline for large Unity projects: custom importers, asset dependency management, build pipeline automation. Optimizes build time and size for multiplatform projects. | |
| Unreal Engine Developer | Designs scalable asset pipeline for AAA Unreal projects: Virtual Assets, Derived Data Cache, custom asset types. Optimizes iteration time and build pipeline for large teams. |
| 角色 | 必要性 | 描述 |
|---|---|---|
| Unity Developer | Defines asset pipeline standards for Unity studio. Establishes naming conventions, folder structure guidelines. Coordinates workflow between artists, animators and programmers. | |
| Unreal Engine Developer | Defines asset pipeline standards for the Unreal studio. Establishes naming conventions, validation rules, automated QA. Coordinates workflow between art, level design, and engineering. |
| 角色 | 必要性 | 描述 |
|---|---|---|
| Unity Developer | Defines asset management strategy at studio level. Evaluates asset management solutions (Perforce, Unity Version Control). Builds pipeline for cross-project asset reuse. | |
| Unreal Engine Developer | Defines asset management strategy at studio level. Evaluates Unreal Virtual Assets, cloud-based workflows. Builds cross-project asset sharing platform. |