Domain
Game Development
Skill Profile
This skill defines expectations across roles and levels.
Roles
2
where this skill appears
Levels
5
structured growth path
Mandatory requirements
0
the other 10 optional
Game Development
Game Engines
2/22/2026
Choose your current level and compare expectations. The items below show what to cover to advance to the next level.
The table shows how skill depth grows from Junior to Principal. Click a row to see details.
| Role | Required | Description |
|---|---|---|
| Unity Developer | Understands Unity Asset Pipeline: importing models (FBX), textures, audio. Configures basic import settings. Uses Prefabs for object reuse. Understands the difference between Resources and Addressables. | |
| Unreal Engine Developer | Understands Unreal Asset Pipeline: Content Browser, Data Assets, Primary/Secondary Assets. Imports models (FBX), textures, audio. Uses Blueprints for asset references. Understands asset cooking. |
| Role | Required | Description |
|---|---|---|
| Unity Developer | Manages Asset Pipeline in Unity: Addressable Asset System for dynamic loading, Sprite Atlas for UI optimization. Configures Asset Bundle builds for DLC content. Optimizes import settings for different platforms. | |
| Unreal Engine Developer | Manages Asset Pipeline in Unreal: Asset Manager for async loading, Streaming Levels, Data Layers. Configures asset cooking for different platforms. Optimizes pak files and DLC content. |
| Role | Required | Description |
|---|---|---|
| Unity Developer | Designs scalable asset pipeline for large Unity projects: custom importers, asset dependency management, build pipeline automation. Optimizes build time and size for multiplatform projects. | |
| Unreal Engine Developer | Designs scalable asset pipeline for AAA Unreal projects: Virtual Assets, Derived Data Cache, custom asset types. Optimizes iteration time and build pipeline for large teams. |
| Role | Required | Description |
|---|---|---|
| Unity Developer | Defines asset pipeline standards for Unity studio. Establishes naming conventions, folder structure guidelines. Coordinates workflow between artists, animators and programmers. | |
| Unreal Engine Developer | Defines asset pipeline standards for the Unreal studio. Establishes naming conventions, validation rules, automated QA. Coordinates workflow between art, level design, and engineering. |
| Role | Required | Description |
|---|---|---|
| Unity Developer | Defines asset management strategy at studio level. Evaluates asset management solutions (Perforce, Unity Version Control). Builds pipeline for cross-project asset reuse. | |
| Unreal Engine Developer | Defines asset management strategy at studio level. Evaluates Unreal Virtual Assets, cloud-based workflows. Builds cross-project asset sharing platform. |