Dominio
Game Development
Perfil de habilidad
Esta habilidad define expectativas en roles y niveles.
Roles
2
donde aparece esta habilidad
Niveles
5
ruta de crecimiento estructurada
Requisitos obligatorios
0
los otros 10 opcionales
Game Development
Game Engines
22/2/2026
Selecciona tu nivel actual y compara las expectativas.
La tabla muestra cómo crece la profundidad desde Junior hasta Principal.
| Rol | Obligatorio | Descripción |
|---|---|---|
| Unity Developer | Understands Unity Asset Pipeline: importing models (FBX), textures, audio. Configures basic import settings. Uses Prefabs for object reuse. Understands the difference between Resources and Addressables. | |
| Unreal Engine Developer | Understands Unreal Asset Pipeline: Content Browser, Data Assets, Primary/Secondary Assets. Imports models (FBX), textures, audio. Uses Blueprints for asset references. Understands asset cooking. |
| Rol | Obligatorio | Descripción |
|---|---|---|
| Unity Developer | Manages Asset Pipeline in Unity: Addressable Asset System for dynamic loading, Sprite Atlas for UI optimization. Configures Asset Bundle builds for DLC content. Optimizes import settings for different platforms. | |
| Unreal Engine Developer | Manages Asset Pipeline in Unreal: Asset Manager for async loading, Streaming Levels, Data Layers. Configures asset cooking for different platforms. Optimizes pak files and DLC content. |
| Rol | Obligatorio | Descripción |
|---|---|---|
| Unity Developer | Designs scalable asset pipeline for large Unity projects: custom importers, asset dependency management, build pipeline automation. Optimizes build time and size for multiplatform projects. | |
| Unreal Engine Developer | Designs scalable asset pipeline for AAA Unreal projects: Virtual Assets, Derived Data Cache, custom asset types. Optimizes iteration time and build pipeline for large teams. |
| Rol | Obligatorio | Descripción |
|---|---|---|
| Unity Developer | Defines asset pipeline standards for Unity studio. Establishes naming conventions, folder structure guidelines. Coordinates workflow between artists, animators and programmers. | |
| Unreal Engine Developer | Defines asset pipeline standards for the Unreal studio. Establishes naming conventions, validation rules, automated QA. Coordinates workflow between art, level design, and engineering. |
| Rol | Obligatorio | Descripción |
|---|---|---|
| Unity Developer | Defines asset management strategy at studio level. Evaluates asset management solutions (Perforce, Unity Version Control). Builds pipeline for cross-project asset reuse. | |
| Unreal Engine Developer | Defines asset management strategy at studio level. Evaluates Unreal Virtual Assets, cloud-based workflows. Builds cross-project asset sharing platform. |