Domain
XR: AR/VR/MR
Skill Profile
Apple visionOS: RealityKit, SwiftUI for spatial, immersive spaces, SharePlay
Roles
2
where this skill appears
Levels
5
structured growth path
Mandatory requirements
10
the other 0 optional
XR: AR/VR/MR
XR Platforms
3/17/2026
Choose your current level and compare expectations. The items below show what to cover to advance to the next level.
The table shows how skill depth grows from Junior to Principal. Click a row to see details.
| Role | Required | Description |
|---|---|---|
| AR/VR Developer | Required | Getting started with Apple visionOS and RealityKit. Studies SwiftUI for spatial interfaces. Creates simple immersive experiences in Reality Composer Pro. Understands concepts of shared space and full immersion. |
| XR Unity Developer | Required | Gets started with visionOS development through Unity PolySpatial. Studies concepts of shared space, volumes, immersive spaces. Creates simple spatial interfaces in Unity for Vision Pro. |
| Role | Required | Description |
|---|---|---|
| AR/VR Developer | Required | Develops visionOS applications using RealityKit and SwiftUI. Implements spatial windows and volumes. Uses ARKit on visionOS for hand/eye tracking. Works with PolySpatial for Unity projects on visionOS. |
| XR Unity Developer | Required | Develops visionOS applications through Unity PolySpatial: volumes, immersive spaces. Configures shaders for RealityKit rendering compatibility. Adapts VR content for mixed reality on Vision Pro. |
| Role | Required | Description |
|---|---|---|
| AR/VR Developer | Required | Architects visionOS applications with immersive spaces. Develops custom RealityKit components and systems. Optimizes rendering for visionOS (render-to-texture, shader optimization). Integrates SharePlay for collaborative XR. |
| XR Unity Developer | Required | Designs Unity application architecture for Vision Pro. Optimizes rendering for PolySpatial constraints. Integrates visionOS-specific APIs through native plugins. Develops cross-platform XR solutions (Quest + Vision Pro). |
| Role | Required | Description |
|---|---|---|
| AR/VR Developer | Required | Defines visionOS development strategy. Coordinates migration of XR applications to visionOS. Establishes development and testing processes for Apple Vision Pro. Engages with Apple Developer Relations. |
| XR Unity Developer | Required | Defines visionOS development strategy on Unity. Coordinates adaptation of existing XR applications for Vision Pro. Establishes testing processes on Vision Pro. |
| Role | Required | Description |
|---|---|---|
| AR/VR Developer | Required | Shapes the strategy for presence on the Apple XR platform. Evaluates spatial computing potential for business. Defines the architecture of cross-platform XR solutions (Quest + Vision Pro). |
| XR Unity Developer | Required | Shapes Apple Vision Pro strategy for the company. Defines cross-platform XR solution architecture. Evaluates visionOS roadmap and its impact on products. |