Domäne
XR: AR/VR/MR
Skill-Profil
Apple visionOS: RealityKit, SwiftUI for spatial, immersive spaces, SharePlay
Rollen
2
wo dieser Skill vorkommt
Stufen
5
strukturierter Entwicklungspfad
Pflichtanforderungen
10
die anderen 0 optional
XR: AR/VR/MR
XR Platforms
17.3.2026
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Die Tabelle zeigt, wie die Tiefe von Junior bis Principal wächst.
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| AR/VR Developer | Pflicht | Getting started with Apple visionOS and RealityKit. Studies SwiftUI for spatial interfaces. Creates simple immersive experiences in Reality Composer Pro. Understands concepts of shared space and full immersion. |
| XR Unity Developer | Pflicht | Gets started with visionOS development through Unity PolySpatial. Studies concepts of shared space, volumes, immersive spaces. Creates simple spatial interfaces in Unity for Vision Pro. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| AR/VR Developer | Pflicht | Develops visionOS applications using RealityKit and SwiftUI. Implements spatial windows and volumes. Uses ARKit on visionOS for hand/eye tracking. Works with PolySpatial for Unity projects on visionOS. |
| XR Unity Developer | Pflicht | Develops visionOS applications through Unity PolySpatial: volumes, immersive spaces. Configures shaders for RealityKit rendering compatibility. Adapts VR content for mixed reality on Vision Pro. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| AR/VR Developer | Pflicht | Architects visionOS applications with immersive spaces. Develops custom RealityKit components and systems. Optimizes rendering for visionOS (render-to-texture, shader optimization). Integrates SharePlay for collaborative XR. |
| XR Unity Developer | Pflicht | Designs Unity application architecture for Vision Pro. Optimizes rendering for PolySpatial constraints. Integrates visionOS-specific APIs through native plugins. Develops cross-platform XR solutions (Quest + Vision Pro). |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| AR/VR Developer | Pflicht | Defines visionOS development strategy. Coordinates migration of XR applications to visionOS. Establishes development and testing processes for Apple Vision Pro. Engages with Apple Developer Relations. |
| XR Unity Developer | Pflicht | Defines visionOS development strategy on Unity. Coordinates adaptation of existing XR applications for Vision Pro. Establishes testing processes on Vision Pro. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| AR/VR Developer | Pflicht | Shapes the strategy for presence on the Apple XR platform. Evaluates spatial computing potential for business. Defines the architecture of cross-platform XR solutions (Quest + Vision Pro). |
| XR Unity Developer | Pflicht | Shapes Apple Vision Pro strategy for the company. Defines cross-platform XR solution architecture. Evaluates visionOS roadmap and its impact on products. |