Dominio
XR: AR/VR/MR
Perfil de habilidad
3D pipeline: formats (glTF, FBX, USD), model optimization, LOD, textures
Roles
2
donde aparece esta habilidad
Niveles
5
ruta de crecimiento estructurada
Requisitos obligatorios
10
los otros 0 opcionales
XR: AR/VR/MR
3D Graphics & Computing
17/3/2026
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La tabla muestra cómo crece la profundidad desde Junior hasta Principal.
| Rol | Obligatorio | Descripción |
|---|---|---|
| AR/VR Developer | Obligatorio | Knows major 3D formats (glTF, FBX, OBJ, USDZ) and their applicability. Imports 3D models into Unity/Unreal and configures materials. Understands basic concepts: mesh, UV-mapping, normal maps. |
| XR Unity Developer | Obligatorio | Imports 3D models into Unity (FBX, glTF, OBJ). Configures import settings: scale, materials, animations. Works with Unity Asset Store for XR assets. Understands mesh, UV, normals. |
| Rol | Obligatorio | Descripción |
|---|---|---|
| AR/VR Developer | Obligatorio | Builds the 3D asset import pipeline for the project. Optimizes models: polygon reduction, LOD, atlas textures. Works with PBR materials and shaders. Configures lightmapping and baking for AR/VR. |
| XR Unity Developer | Obligatorio | Builds asset import pipeline in Unity. Optimizes models: LOD Groups, Mesh Compression, Texture streaming. Works with Addressables for dynamic XR asset loading. Creates AssetPostprocessor scripts. |
| Rol | Obligatorio | Descripción |
|---|---|---|
| AR/VR Developer | Obligatorio | Architects the asset pipeline for the XR project. Automates 3D asset optimization (batch processing, scripted import). Works with procedural generation for AR/VR content. Implements a USD pipeline for collaborative 3D workflows. |
| XR Unity Developer | Obligatorio | Designs complete 3D asset pipeline for Unity XR. Automates optimization through Editor tools and AssetPostprocessor. Introduces USD format for collaborative 3D workflow. Optimizes memory for mobile VR. |
| Rol | Obligatorio | Descripción |
|---|---|---|
| AR/VR Developer | Obligatorio | Defines 3D pipeline standards for the team. Coordinates work between 3D artists and programmers. Establishes asset budget guidelines. Implements automated asset quality checks. |
| XR Unity Developer | Obligatorio | Defines 3D pipeline standards for Unity XR team. Coordinates work with 3D artists. Establishes asset budgets. Introduces CI validation. |
| Rol | Obligatorio | Descripción |
|---|---|---|
| AR/VR Developer | Obligatorio | Shapes the 3D asset pipeline strategy for the company. Evaluates new formats and tools (USD, MaterialX). Defines industry standards for XR assets. |
| XR Unity Developer | Obligatorio | Shapes 3D pipeline strategy for the organization. Evaluates new formats (USD, MaterialX) and tools. Defines asset standards for XR. |