Domain
XR: AR/VR/MR
Skill Profile
3D pipeline: formats (glTF, FBX, USD), model optimization, LOD, textures
Roles
2
where this skill appears
Levels
5
structured growth path
Mandatory requirements
10
the other 0 optional
XR: AR/VR/MR
3D Graphics & Computing
3/17/2026
Choose your current level and compare expectations. The items below show what to cover to advance to the next level.
The table shows how skill depth grows from Junior to Principal. Click a row to see details.
| Role | Required | Description |
|---|---|---|
| AR/VR Developer | Required | Knows major 3D formats (glTF, FBX, OBJ, USDZ) and their applicability. Imports 3D models into Unity/Unreal and configures materials. Understands basic concepts: mesh, UV-mapping, normal maps. |
| XR Unity Developer | Required | Imports 3D models into Unity (FBX, glTF, OBJ). Configures import settings: scale, materials, animations. Works with Unity Asset Store for XR assets. Understands mesh, UV, normals. |
| Role | Required | Description |
|---|---|---|
| AR/VR Developer | Required | Builds the 3D asset import pipeline for the project. Optimizes models: polygon reduction, LOD, atlas textures. Works with PBR materials and shaders. Configures lightmapping and baking for AR/VR. |
| XR Unity Developer | Required | Builds asset import pipeline in Unity. Optimizes models: LOD Groups, Mesh Compression, Texture streaming. Works with Addressables for dynamic XR asset loading. Creates AssetPostprocessor scripts. |
| Role | Required | Description |
|---|---|---|
| AR/VR Developer | Required | Architects the asset pipeline for the XR project. Automates 3D asset optimization (batch processing, scripted import). Works with procedural generation for AR/VR content. Implements a USD pipeline for collaborative 3D workflows. |
| XR Unity Developer | Required | Designs complete 3D asset pipeline for Unity XR. Automates optimization through Editor tools and AssetPostprocessor. Introduces USD format for collaborative 3D workflow. Optimizes memory for mobile VR. |
| Role | Required | Description |
|---|---|---|
| AR/VR Developer | Required | Defines 3D pipeline standards for the team. Coordinates work between 3D artists and programmers. Establishes asset budget guidelines. Implements automated asset quality checks. |
| XR Unity Developer | Required | Defines 3D pipeline standards for Unity XR team. Coordinates work with 3D artists. Establishes asset budgets. Introduces CI validation. |
| Role | Required | Description |
|---|---|---|
| AR/VR Developer | Required | Shapes the 3D asset pipeline strategy for the company. Evaluates new formats and tools (USD, MaterialX). Defines industry standards for XR assets. |
| XR Unity Developer | Required | Shapes 3D pipeline strategy for the organization. Evaluates new formats (USD, MaterialX) and tools. Defines asset standards for XR. |