Skill-Profil

3D Asset Pipeline

3D pipeline: formats (glTF, FBX, USD), model optimization, LOD, textures

XR: AR/VR/MR 3D Graphics & Computing

Rollen

2

wo dieser Skill vorkommt

Stufen

5

strukturierter Entwicklungspfad

Pflichtanforderungen

10

die anderen 0 optional

Domäne

XR: AR/VR/MR

skills.group

3D Graphics & Computing

Zuletzt aktualisiert

17.3.2026

Verwendung

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Was wird auf jedem Level erwartet

Die Tabelle zeigt, wie die Tiefe von Junior bis Principal wächst.

Rolle Pflicht Beschreibung
AR/VR Developer Pflicht Knows major 3D formats (glTF, FBX, OBJ, USDZ) and their applicability. Imports 3D models into Unity/Unreal and configures materials. Understands basic concepts: mesh, UV-mapping, normal maps.
XR Unity Developer Pflicht Imports 3D models into Unity (FBX, glTF, OBJ). Configures import settings: scale, materials, animations. Works with Unity Asset Store for XR assets. Understands mesh, UV, normals.
Rolle Pflicht Beschreibung
AR/VR Developer Pflicht Builds the 3D asset import pipeline for the project. Optimizes models: polygon reduction, LOD, atlas textures. Works with PBR materials and shaders. Configures lightmapping and baking for AR/VR.
XR Unity Developer Pflicht Builds asset import pipeline in Unity. Optimizes models: LOD Groups, Mesh Compression, Texture streaming. Works with Addressables for dynamic XR asset loading. Creates AssetPostprocessor scripts.
Rolle Pflicht Beschreibung
AR/VR Developer Pflicht Architects the asset pipeline for the XR project. Automates 3D asset optimization (batch processing, scripted import). Works with procedural generation for AR/VR content. Implements a USD pipeline for collaborative 3D workflows.
XR Unity Developer Pflicht Designs complete 3D asset pipeline for Unity XR. Automates optimization through Editor tools and AssetPostprocessor. Introduces USD format for collaborative 3D workflow. Optimizes memory for mobile VR.
Rolle Pflicht Beschreibung
AR/VR Developer Pflicht Defines 3D pipeline standards for the team. Coordinates work between 3D artists and programmers. Establishes asset budget guidelines. Implements automated asset quality checks.
XR Unity Developer Pflicht Defines 3D pipeline standards for Unity XR team. Coordinates work with 3D artists. Establishes asset budgets. Introduces CI validation.
Rolle Pflicht Beschreibung
AR/VR Developer Pflicht Shapes the 3D asset pipeline strategy for the company. Evaluates new formats and tools (USD, MaterialX). Defines industry standards for XR assets.
XR Unity Developer Pflicht Shapes 3D pipeline strategy for the organization. Evaluates new formats (USD, MaterialX) and tools. Defines asset standards for XR.

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