领域
XR: AR/VR/MR
技能档案
此技能定义了各角色和级别的期望。
角色数
2
包含此技能的角色
级别数
5
结构化成长路径
必要要求
0
其余 10 个可选
XR: AR/VR/MR
XR Platforms
2026/2/22
选择当前级别并对比期望。下方卡片显示晋升所需掌握的内容。
表格展示从初级到首席的技能深度变化。点击行查看详情。
| 角色 | 必要性 | 描述 |
|---|---|---|
| Unity Developer | Implements basic XR interactions in Unity: XR Interaction Toolkit for grab, activate, UI interaction in VR/AR. Configures XR Rig with tracked controllers and hand tracking. | |
| Unreal Engine Developer | Implements basic XR interactions in Unreal: VR Interaction Framework for grab, use, UI interaction. Configures XR Pawn with Motion Controllers and hand tracking input. |
| 角色 | 必要性 | 描述 |
|---|---|---|
| Unity Developer | Develops advanced XR interactions in Unity: two-handed interactions, physics-based manipulation, gesture recognition. Creates custom interactables and interactors for specific game mechanics. | |
| Unreal Engine Developer | Develops advanced XR interactions in Unreal: two-handed physics manipulation, gesture-based controls, haptic-driven feedback. Creates custom interaction components. |
| 角色 | 必要性 | 描述 |
|---|---|---|
| Unity Developer | Designs XR interaction systems for Unity: modular interaction architecture, cross-platform input abstraction, accessibility in XR. Optimizes interaction responsiveness and comfort. | |
| Unreal Engine Developer | Designs XR interaction framework for Unreal: modular architecture, cross-platform abstraction, accessibility. Integrates eye tracking and advanced spatial interaction. |
| 角色 | 必要性 | 描述 |
|---|---|---|
| Unity Developer | Defines XR interaction standards for Unity studio. Establishes interaction design language, UX guidelines for VR/AR. Coordinates XR designers and developers. | |
| Unreal Engine Developer | Defines XR interaction standards for the Unreal studio. Establishes interaction design language and UX guidelines. Coordinates XR designers and developers. |
| 角色 | 必要性 | 描述 |
|---|---|---|
| Unity Developer | Defines XR interaction strategy at studio level. Evaluates emerging interaction paradigms (eye tracking, brain-computer interfaces). Shapes XR UX innovation roadmap. | |
| Unreal Engine Developer | Defines XR interaction strategy at studio level. Evaluates emerging paradigms: eye tracking, hand tracking, haptic gloves. Shapes XR UX roadmap. |