Domain
XR: AR/VR/MR
Skill Profile
This skill defines expectations across roles and levels.
Roles
2
where this skill appears
Levels
5
structured growth path
Mandatory requirements
0
the other 10 optional
XR: AR/VR/MR
XR Platforms
2/22/2026
Choose your current level and compare expectations. The items below show what to cover to advance to the next level.
The table shows how skill depth grows from Junior to Principal. Click a row to see details.
| Role | Required | Description |
|---|---|---|
| Unity Developer | Implements basic XR interactions in Unity: XR Interaction Toolkit for grab, activate, UI interaction in VR/AR. Configures XR Rig with tracked controllers and hand tracking. | |
| Unreal Engine Developer | Implements basic XR interactions in Unreal: VR Interaction Framework for grab, use, UI interaction. Configures XR Pawn with Motion Controllers and hand tracking input. |
| Role | Required | Description |
|---|---|---|
| Unity Developer | Develops advanced XR interactions in Unity: two-handed interactions, physics-based manipulation, gesture recognition. Creates custom interactables and interactors for specific game mechanics. | |
| Unreal Engine Developer | Develops advanced XR interactions in Unreal: two-handed physics manipulation, gesture-based controls, haptic-driven feedback. Creates custom interaction components. |
| Role | Required | Description |
|---|---|---|
| Unity Developer | Designs XR interaction systems for Unity: modular interaction architecture, cross-platform input abstraction, accessibility in XR. Optimizes interaction responsiveness and comfort. | |
| Unreal Engine Developer | Designs XR interaction framework for Unreal: modular architecture, cross-platform abstraction, accessibility. Integrates eye tracking and advanced spatial interaction. |
| Role | Required | Description |
|---|---|---|
| Unity Developer | Defines XR interaction standards for Unity studio. Establishes interaction design language, UX guidelines for VR/AR. Coordinates XR designers and developers. | |
| Unreal Engine Developer | Defines XR interaction standards for the Unreal studio. Establishes interaction design language and UX guidelines. Coordinates XR designers and developers. |
| Role | Required | Description |
|---|---|---|
| Unity Developer | Defines XR interaction strategy at studio level. Evaluates emerging interaction paradigms (eye tracking, brain-computer interfaces). Shapes XR UX innovation roadmap. | |
| Unreal Engine Developer | Defines XR interaction strategy at studio level. Evaluates emerging paradigms: eye tracking, hand tracking, haptic gloves. Shapes XR UX roadmap. |