Domain
XR: AR/VR/MR
Skill Profile
VR locomotion: teleportation, smooth locomotion, comfort settings, motion sickness
Roles
2
where this skill appears
Levels
5
structured growth path
Mandatory requirements
10
the other 0 optional
XR: AR/VR/MR
VR Development
3/17/2026
Choose your current level and compare expectations. The items below show what to cover to advance to the next level.
The table shows how skill depth grows from Junior to Principal. Click a row to see details.
| Role | Required | Description |
|---|---|---|
| AR/VR Developer | Required | Implements basic VR locomotion: teleportation and snap turn. Configures comfort settings to reduce motion sickness. Understands cybersickness issues and contributing factors. |
| XR Unity Developer | Required | Implements teleportation and snap turn via XR Interaction Toolkit (TeleportationProvider, SnapTurnProvider). Configures locomotion areas and anchors. Understands causes of VR motion sickness. |
| Role | Required | Description |
|---|---|---|
| AR/VR Developer | Required | Designs locomotion systems considering user comfort. Implements smooth locomotion with vignetting and other comfort mechanics. Configures roomscale tracking and guardian/boundary systems. Creates custom locomotion systems (climbing, swimming). |
| XR Unity Developer | Required | Designs complex locomotion systems: continuous move with comfort vignette, climbing (ClimbProvider), flying. Implements dynamic comfort settings. Configures roomscale with Guardian/Boundary. |
| Role | Required | Description |
|---|---|---|
| AR/VR Developer | Required | Develops adaptive locomotion systems with dynamic comfort settings. Optimizes locomotion for specific VR devices (standalone vs PCVR). Implements redirect walking and impossible spaces. Researches motion sickness minimization at the rendering level. |
| XR Unity Developer | Required | Develops adaptive locomotion systems with ML-driven comfort prediction. Implements redirected walking to expand virtual space. Optimizes locomotion for various VR devices. |
| Role | Required | Description |
|---|---|---|
| AR/VR Developer | Required | Defines locomotion standards for the VR product. Coordinates research on comfort settings. Establishes VR user comfort metrics. Conducts A/B testing of different locomotion approaches. |
| XR Unity Developer | Required | Defines locomotion strategy for VR product. Conducts A/B testing of comfort settings. Establishes locomotion guidelines considering accessibility. |
| Role | Required | Description |
|---|---|---|
| AR/VR Developer | Required | Shapes the VR comfort strategy for the product line. Explores emerging locomotion approaches (galvanic vestibular stimulation). Publishes VR comfort research. |
| XR Unity Developer | Required | Shapes locomotion strategy for VR ecosystem. Researches new approaches (vestibular feedback, omnidirectional treadmills). Publishes VR comfort research. |