Domäne
XR: AR/VR/MR
Skill-Profil
VR locomotion: teleportation, smooth locomotion, comfort settings, motion sickness
Rollen
2
wo dieser Skill vorkommt
Stufen
5
strukturierter Entwicklungspfad
Pflichtanforderungen
10
die anderen 0 optional
XR: AR/VR/MR
VR Development
17.3.2026
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Die Tabelle zeigt, wie die Tiefe von Junior bis Principal wächst.
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| AR/VR Developer | Pflicht | Implements basic VR locomotion: teleportation and snap turn. Configures comfort settings to reduce motion sickness. Understands cybersickness issues and contributing factors. |
| XR Unity Developer | Pflicht | Implements teleportation and snap turn via XR Interaction Toolkit (TeleportationProvider, SnapTurnProvider). Configures locomotion areas and anchors. Understands causes of VR motion sickness. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| AR/VR Developer | Pflicht | Designs locomotion systems considering user comfort. Implements smooth locomotion with vignetting and other comfort mechanics. Configures roomscale tracking and guardian/boundary systems. Creates custom locomotion systems (climbing, swimming). |
| XR Unity Developer | Pflicht | Designs complex locomotion systems: continuous move with comfort vignette, climbing (ClimbProvider), flying. Implements dynamic comfort settings. Configures roomscale with Guardian/Boundary. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| AR/VR Developer | Pflicht | Develops adaptive locomotion systems with dynamic comfort settings. Optimizes locomotion for specific VR devices (standalone vs PCVR). Implements redirect walking and impossible spaces. Researches motion sickness minimization at the rendering level. |
| XR Unity Developer | Pflicht | Develops adaptive locomotion systems with ML-driven comfort prediction. Implements redirected walking to expand virtual space. Optimizes locomotion for various VR devices. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| AR/VR Developer | Pflicht | Defines locomotion standards for the VR product. Coordinates research on comfort settings. Establishes VR user comfort metrics. Conducts A/B testing of different locomotion approaches. |
| XR Unity Developer | Pflicht | Defines locomotion strategy for VR product. Conducts A/B testing of comfort settings. Establishes locomotion guidelines considering accessibility. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| AR/VR Developer | Pflicht | Shapes the VR comfort strategy for the product line. Explores emerging locomotion approaches (galvanic vestibular stimulation). Publishes VR comfort research. |
| XR Unity Developer | Pflicht | Shapes locomotion strategy for VR ecosystem. Researches new approaches (vestibular feedback, omnidirectional treadmills). Publishes VR comfort research. |