领域
XR: AR/VR/MR
技能档案
VR interaction: grab, teleport, 3D UI, gaze interaction, haptics
角色数
2
包含此技能的角色
级别数
5
结构化成长路径
必要要求
10
其余 0 个可选
XR: AR/VR/MR
VR Development
2026/3/17
选择当前级别并对比期望。下方卡片显示晋升所需掌握的内容。
表格展示从初级到首席的技能深度变化。点击行查看详情。
| 角色 | 必要性 | 描述 |
|---|---|---|
| AR/VR Developer | 必要 | Implements basic VR interactions: grab, point, click using XR Interaction Toolkit. Configures UI elements in 3D space (world-space canvas). Works with gaze-based interaction for standalone VR. |
| XR Unity Developer | 必要 | Implements basic VR interactions in Unity via XR Interaction Toolkit: XRGrabInteractable, XRRayInteractor, XRDirectInteractor. Configures world-space UI Canvas for VR. Works with XR Socket Interactor. |
| 角色 | 必要性 | 描述 |
|---|---|---|
| AR/VR Developer | 必要 | Designs complex VR interfaces with haptic feedback. Implements physics-based interactions (kinematic and dynamic object manipulation). Creates custom interactors and interactables. Works with hand tracking for natural interaction. |
| XR Unity Developer | 必要 | Designs complex VR interactions: physics-based grab with XR Interaction Toolkit, two-handed interactions, snap zones. Implements haptic feedback through XR Controller. Creates custom XRBaseInteractable. |
| 角色 | 必要性 | 描述 |
|---|---|---|
| AR/VR Developer | 必要 | Architects a UX framework for VR applications. Develops custom interaction systems (gesture recognition, eye tracking). Optimizes input latency for a comfortable VR experience. Implements multimodal interaction (voice + gestures + controllers). |
| XR Unity Developer | 必要 | Develops custom VR interaction framework on top of XR Interaction Toolkit. Implements gesture recognition through Hand Tracking. Designs multimodal interaction (controllers + hands + voice). Optimizes interaction latency. |
| 角色 | 必要性 | 描述 |
|---|---|---|
| AR/VR Developer | 必要 | Establishes VR interaction standards for the product. Coordinates VR UX design with development. Conducts usability testing of VR interfaces. Defines accessibility standards for VR. |
| XR Unity Developer | 必要 | Establishes VR interaction design guidelines for Unity project. Coordinates UX design and VR interaction development. Defines VR interaction quality standards. |
| 角色 | 必要性 | 描述 |
|---|---|---|
| AR/VR Developer | 必要 | Defines the VR interaction strategy at the product line level. Explores new VR input paradigms (EMG, BCI). Influences VR UX standards in the industry. |
| XR Unity Developer | 必要 | Defines VR interaction strategy for the product line on Unity. Researches new paradigms (EMG, eye tracking interactions). Influences XR Interaction Toolkit development. |