Domäne
XR: AR/VR/MR
Skill-Profil
VR interaction: grab, teleport, 3D UI, gaze interaction, haptics
Rollen
2
wo dieser Skill vorkommt
Stufen
5
strukturierter Entwicklungspfad
Pflichtanforderungen
10
die anderen 0 optional
XR: AR/VR/MR
VR Development
17.3.2026
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Die Tabelle zeigt, wie die Tiefe von Junior bis Principal wächst.
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| AR/VR Developer | Pflicht | Implements basic VR interactions: grab, point, click using XR Interaction Toolkit. Configures UI elements in 3D space (world-space canvas). Works with gaze-based interaction for standalone VR. |
| XR Unity Developer | Pflicht | Implements basic VR interactions in Unity via XR Interaction Toolkit: XRGrabInteractable, XRRayInteractor, XRDirectInteractor. Configures world-space UI Canvas for VR. Works with XR Socket Interactor. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| AR/VR Developer | Pflicht | Designs complex VR interfaces with haptic feedback. Implements physics-based interactions (kinematic and dynamic object manipulation). Creates custom interactors and interactables. Works with hand tracking for natural interaction. |
| XR Unity Developer | Pflicht | Designs complex VR interactions: physics-based grab with XR Interaction Toolkit, two-handed interactions, snap zones. Implements haptic feedback through XR Controller. Creates custom XRBaseInteractable. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| AR/VR Developer | Pflicht | Architects a UX framework for VR applications. Develops custom interaction systems (gesture recognition, eye tracking). Optimizes input latency for a comfortable VR experience. Implements multimodal interaction (voice + gestures + controllers). |
| XR Unity Developer | Pflicht | Develops custom VR interaction framework on top of XR Interaction Toolkit. Implements gesture recognition through Hand Tracking. Designs multimodal interaction (controllers + hands + voice). Optimizes interaction latency. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| AR/VR Developer | Pflicht | Establishes VR interaction standards for the product. Coordinates VR UX design with development. Conducts usability testing of VR interfaces. Defines accessibility standards for VR. |
| XR Unity Developer | Pflicht | Establishes VR interaction design guidelines for Unity project. Coordinates UX design and VR interaction development. Defines VR interaction quality standards. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| AR/VR Developer | Pflicht | Defines the VR interaction strategy at the product line level. Explores new VR input paradigms (EMG, BCI). Influences VR UX standards in the industry. |
| XR Unity Developer | Pflicht | Defines VR interaction strategy for the product line on Unity. Researches new paradigms (EMG, eye tracking interactions). Influences XR Interaction Toolkit development. |