Skill-Profil

VR Interaction Design

VR interaction: grab, teleport, 3D UI, gaze interaction, haptics

XR: AR/VR/MR VR Development

Rollen

2

wo dieser Skill vorkommt

Stufen

5

strukturierter Entwicklungspfad

Pflichtanforderungen

10

die anderen 0 optional

Domäne

XR: AR/VR/MR

skills.group

VR Development

Zuletzt aktualisiert

17.3.2026

Verwendung

Wählen Sie Ihr aktuelles Level und vergleichen Sie die Erwartungen.

Was wird auf jedem Level erwartet

Die Tabelle zeigt, wie die Tiefe von Junior bis Principal wächst.

Rolle Pflicht Beschreibung
AR/VR Developer Pflicht Implements basic VR interactions: grab, point, click using XR Interaction Toolkit. Configures UI elements in 3D space (world-space canvas). Works with gaze-based interaction for standalone VR.
XR Unity Developer Pflicht Implements basic VR interactions in Unity via XR Interaction Toolkit: XRGrabInteractable, XRRayInteractor, XRDirectInteractor. Configures world-space UI Canvas for VR. Works with XR Socket Interactor.
Rolle Pflicht Beschreibung
AR/VR Developer Pflicht Designs complex VR interfaces with haptic feedback. Implements physics-based interactions (kinematic and dynamic object manipulation). Creates custom interactors and interactables. Works with hand tracking for natural interaction.
XR Unity Developer Pflicht Designs complex VR interactions: physics-based grab with XR Interaction Toolkit, two-handed interactions, snap zones. Implements haptic feedback through XR Controller. Creates custom XRBaseInteractable.
Rolle Pflicht Beschreibung
AR/VR Developer Pflicht Architects a UX framework for VR applications. Develops custom interaction systems (gesture recognition, eye tracking). Optimizes input latency for a comfortable VR experience. Implements multimodal interaction (voice + gestures + controllers).
XR Unity Developer Pflicht Develops custom VR interaction framework on top of XR Interaction Toolkit. Implements gesture recognition through Hand Tracking. Designs multimodal interaction (controllers + hands + voice). Optimizes interaction latency.
Rolle Pflicht Beschreibung
AR/VR Developer Pflicht Establishes VR interaction standards for the product. Coordinates VR UX design with development. Conducts usability testing of VR interfaces. Defines accessibility standards for VR.
XR Unity Developer Pflicht Establishes VR interaction design guidelines for Unity project. Coordinates UX design and VR interaction development. Defines VR interaction quality standards.
Rolle Pflicht Beschreibung
AR/VR Developer Pflicht Defines the VR interaction strategy at the product line level. Explores new VR input paradigms (EMG, BCI). Influences VR UX standards in the industry.
XR Unity Developer Pflicht Defines VR interaction strategy for the product line on Unity. Researches new paradigms (EMG, eye tracking interactions). Influences XR Interaction Toolkit development.

Community

👁 Beobachten ✏️ Aenderung vorschlagen Anmelden, um Aenderungen vorzuschlagen
📋 Vorschlaege
Noch keine Vorschlaege fuer VR Interaction Design
Kommentare werden geladen...