领域
XR: AR/VR/MR
技能档案
此技能定义了各角色和级别的期望。
角色数
2
包含此技能的角色
级别数
5
结构化成长路径
必要要求
0
其余 10 个可选
XR: AR/VR/MR
3D Graphics & Computing
2026/2/22
选择当前级别并对比期望。下方卡片显示晋升所需掌握的内容。
表格展示从初级到首席的技能深度变化。点击行查看详情。
| 角色 | 必要性 | 描述 |
|---|---|---|
| Unity Developer | Understands the fundamentals of Shader Programming. Applies basic practices in daily work. Follows recommendations from the team and documentation. | |
| Unreal Engine Developer | Understands shader development in Unreal: Material Editor for PBR materials, Material Instances, basic HLSL custom expressions. Creates basic materials and material functions. |
| 角色 | 必要性 | 描述 |
|---|---|---|
| Unity Developer | Develops shaders for Unity in HLSL: custom lighting models, post-processing effects, screen-space effects. Optimizes shader complexity for mobile platforms. Uses Shader Variants. | |
| Unreal Engine Developer | Develops materials in Unreal: Material Functions for reuse, World Position Offset for vertex animation, custom HLSL nodes. Optimizes shader complexity and instruction count. |
| 角色 | 必要性 | 描述 |
|---|---|---|
| Unity Developer | Designs shader architecture for Unity projects: custom render features, shader libraries, cross-pipeline compatibility (URP/HDRP). Implements compute shaders, tessellation, advanced lighting. | |
| Unreal Engine Developer | Designs shader pipeline for AAA Unreal projects: custom shading models, post-process materials, Niagara material integration. Modifies engine shaders for project-specific rendering. |
| 角色 | 必要性 | 描述 |
|---|---|---|
| Unity Developer | Defines shader development strategy for Unity studio. Establishes shader coding standards, performance budgets. Coordinates tech artists and graphics programmers. | |
| Unreal Engine Developer | Defines shader strategy for the Unreal studio. Establishes material standards, instruction budgets. Coordinates tech artists and graphics programmers. |
| 角色 | 必要性 | 描述 |
|---|---|---|
| Unity Developer | Defines graphics technology strategy at studio level. Evaluates ray tracing shaders, neural rendering. Shapes shader technology roadmap for Unity projects. | |
| Unreal Engine Developer | Defines graphics technology strategy for the studio. Evaluates neural materials, ray tracing shaders. Shapes shader technology roadmap for AAA Unreal projects. |