Domäne
XR: AR/VR/MR
Skill-Profil
Dieser Skill definiert Erwartungen über Rollen und Level.
Rollen
2
wo dieser Skill vorkommt
Stufen
5
strukturierter Entwicklungspfad
Pflichtanforderungen
0
die anderen 10 optional
XR: AR/VR/MR
3D Graphics & Computing
22.2.2026
Wählen Sie Ihr aktuelles Level und vergleichen Sie die Erwartungen.
Die Tabelle zeigt, wie die Tiefe von Junior bis Principal wächst.
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Unity Developer | Understands the fundamentals of Shader Programming. Applies basic practices in daily work. Follows recommendations from the team and documentation. | |
| Unreal Engine Developer | Understands shader development in Unreal: Material Editor for PBR materials, Material Instances, basic HLSL custom expressions. Creates basic materials and material functions. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Unity Developer | Develops shaders for Unity in HLSL: custom lighting models, post-processing effects, screen-space effects. Optimizes shader complexity for mobile platforms. Uses Shader Variants. | |
| Unreal Engine Developer | Develops materials in Unreal: Material Functions for reuse, World Position Offset for vertex animation, custom HLSL nodes. Optimizes shader complexity and instruction count. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Unity Developer | Designs shader architecture for Unity projects: custom render features, shader libraries, cross-pipeline compatibility (URP/HDRP). Implements compute shaders, tessellation, advanced lighting. | |
| Unreal Engine Developer | Designs shader pipeline for AAA Unreal projects: custom shading models, post-process materials, Niagara material integration. Modifies engine shaders for project-specific rendering. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Unity Developer | Defines shader development strategy for Unity studio. Establishes shader coding standards, performance budgets. Coordinates tech artists and graphics programmers. | |
| Unreal Engine Developer | Defines shader strategy for the Unreal studio. Establishes material standards, instruction budgets. Coordinates tech artists and graphics programmers. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Unity Developer | Defines graphics technology strategy at studio level. Evaluates ray tracing shaders, neural rendering. Shapes shader technology roadmap for Unity projects. | |
| Unreal Engine Developer | Defines graphics technology strategy for the studio. Evaluates neural materials, ray tracing shaders. Shapes shader technology roadmap for AAA Unreal projects. |