领域
Programming Fundamentals
技能档案
Encapsulation, inheritance, polymorphism, SOLID, DRY, KISS, YAGNI
角色数
70
包含此技能的角色
级别数
5
结构化成长路径
必要要求
155
其余 191 个可选
Programming Fundamentals
OOP & Design Patterns
2026/3/17
选择当前级别并对比期望。下方卡片显示晋升所需掌握的内容。
表格展示从初级到首席的技能深度变化。点击行查看详情。
| 角色 | 必要性 | 描述 |
|---|---|---|
| 1C Developer | Understands the fundamentals of OOP & SOLID Principles at a basic level. Applies simple concepts in work tasks using 1С:Предприятие. Follows recommendations from senior developers when solving problems. | |
| AI Product Engineer | Understands the fundamentals of OOP & SOLID Principles at a basic level. Applies simple concepts in work tasks using Python/TypeScript. Follows recommendations from senior developers when solving problems. | |
| Analytics Engineer | Getting familiar with object-oriented programming basics for structuring analytical code. Understands encapsulation, inheritance, and polymorphism concepts as applied to organizing data models and transformations. | |
| Android Developer | Understands the fundamentals of OOP & SOLID Principles at a basic level. Applies simple concepts in work tasks using Kotlin. Follows recommendations from senior developers when solving problems. | |
| Application Security Engineer | Understands basic OOP concepts in Python/Go: classes, interfaces, encapsulation. Applies simple SOLID principles when writing security scanning tools. Follows team patterns for vulnerability scanner module structure and report generator class design. | |
| AR/VR Developer | 必要 | Applies OOP principles (encapsulation, inheritance, polymorphism) in C# for Unity. Creates component-based architecture for AR/VR objects. Understands SOLID principles. |
| Backend Developer (C#/.NET) | 必要 | Understands basic OOP concepts in C#: classes, interfaces, inheritance, encapsulation. Applies simple SOLID principles following .NET project conventions. Follows team patterns for service/repository class design and dependency injection setup. |
| Backend Developer (Elixir) | Understands OOP principles in Elixir context: although Elixir is a functional language, understands polymorphism through protocols, encapsulation through modules. Compares with OOP approaches. | |
| Backend Developer (Go) | 必要 | Understands the fundamentals of OOP & SOLID Principles at a basic level. Applies simple concepts in work tasks using Go. Follows recommendations from senior developers when solving problems. |
| Backend Developer (Java/Kotlin) | 必要 | Understands basic OOP concepts in Java: classes, interfaces, abstract classes, encapsulation. Applies simple SOLID principles following Spring project structure. Follows team patterns for service/controller/repository class design and Spring DI annotations. |
| Backend Developer (Node.js) | 必要 | Understands the fundamentals of OOP & SOLID Principles at a basic level. Applies simple concepts in work tasks using Node.js 20+/TypeScript. Follows recommendations from senior developers when solving problems. |
| Backend Developer (PHP) | 必要 | Creates classes with encapsulation, inheritance, and polymorphism. Understands interfaces and abstract classes. Follows the single responsibility principle in own code. Uses type hints and return types. |
| Backend Developer (Python) | 必要 | Understands encapsulation, inheritance, polymorphism in Python. Creates classes with __init__, properties, and methods. Knows SOLID principles at a basic level. Uses property decorators and dunder methods (__str__, __repr__). |
| Backend Developer (Rust) | 必要 | Understands the fundamentals of OOP & SOLID Principles at a basic level. Applies simple concepts in work tasks using Rust. Follows recommendations from senior developers when solving problems. |
| Backend Developer (Scala) | 必要 | Understands the fundamentals of OOP & SOLID Principles at a basic level. Applies simple concepts in work tasks using Scala 3. Follows recommendations from senior developers when solving problems. |
| BI Analyst | Understands basic OOP principles for writing structured Python code in analytical scripts. Knows class and module concepts for organizing reusable analytical code. Creates simple classes for encapsulating data processing and report generation logic. | |
| Blockchain Developer | Understands the fundamentals of OOP & SOLID Principles at a basic level. Applies simple concepts in work tasks using Solidity/Rust/Go. Follows recommendations from senior developers when solving problems. | |
| Cloud Engineer | Applies OOP when writing cloud automation scripts: classes for resources, inheritance for instance types. Understands configuration encapsulation and provider polymorphism. | |
| Compiler Engineer | Knows basic OOP principles for compiler engineering and can apply them in common tasks. Uses standard tools and follows established team practices. Understands when and why this approach is used. | |
| Computer Vision Engineer | Understands basic OOP concepts in Python: classes, inheritance, abstract methods. Applies simple SOLID principles when structuring CV pipeline code. Follows team patterns for image processor classes and model inference wrapper design in PyTorch/OpenCV projects. | |
| Data Analyst | Knows basic OOP principles — encapsulation, inheritance, and polymorphism — and applies them when writing simple data processing classes. Understands the difference between classes and objects. | |
| Data Engineer | Understands the fundamentals of OOP & SOLID Principles at a basic level. Applies simple concepts in work tasks using Python/SQL. Follows recommendations from senior developers when solving problems. | |
| Data Scientist | Understands the fundamentals of OOP & SOLID Principles at a basic level. Applies simple concepts in work tasks using Python/R. Follows recommendations from senior developers when solving problems. | |
| Database Engineer / DBA | Knows core OOP principles: encapsulation, inheritance, polymorphism. Applies basic patterns when writing automation scripts for database management. | |
| Desktop Developer (.NET WPF/WinUI/MAUI) | Understands OOP in C#: classes, interfaces, inheritance, polymorphism. Uses abstract/virtual/override. Knows the difference between class and record. Applies encapsulation through properties and init-only setters. | |
| Desktop Developer (Electron/Tauri) | Understands OOP in TypeScript: classes, interfaces, generics, access modifiers. Uses dependency injection at a basic level. Applies abstractions through interfaces for the service layer. | |
| Desktop Developer (Qt/C++) | Understands OOP in the Qt context: inheriting from QObject, Q_OBJECT macro, virtual methods. Uses encapsulation through Q_PROPERTY with getter/setter. Knows Rule of Five in C++. | |
| DevOps Engineer | Understands the fundamentals of OOP & SOLID Principles at a basic level. Applies simple concepts in work tasks using Python/Bash/Go. Follows recommendations from senior developers when solving problems. | |
| DevSecOps Engineer | Understands basic OOP principles: encapsulation, inheritance and polymorphism. Applies them when writing security utilities and wrappers for working with secrets and certificates in DevSecOps tools. | |
| Embedded Developer | Understands basic OOP principles in embedded C++ context: encapsulation through access modifiers, simple inheritance for drivers. | |
| Flutter Developer | Understands the fundamentals of OOP & SOLID Principles at a basic level. Applies simple concepts in work tasks using Dart. Follows recommendations from senior developers when solving problems. | |
| Frontend Developer (Angular) | 必要 | Understands basic OOP concepts in TypeScript: classes, interfaces, decorators, generics. Applies simple SOLID principles following Angular project architecture. Follows team patterns for component/service class structure and Angular DI usage. |
| Frontend Developer (React) | Understands basic OOP principles: encapsulation, inheritance, polymorphism as applied to React development. Uses TypeScript classes and interfaces for typing component props and state. | |
| Frontend Developer (Svelte) | Understands basic OOP principles and applies encapsulation when creating Svelte components. Knows the difference between classes and objects in the TypeScript context for Svelte projects. | |
| Frontend Developer (Vue) | Understands basic OOP concepts — classes, inheritance, encapsulation — and their manifestation in JavaScript/TypeScript. Uses Vue component classes and understands composition vs inheritance principle. | |
| Fullstack Developer | 必要 | Understands the fundamentals of OOP & SOLID Principles at a basic level. Applies simple concepts in work tasks using TypeScript/Python. Follows recommendations from senior developers when solving problems. |
| Game Designer | Understands basic OOP principles: encapsulation, inheritance, and polymorphism in the context of game objects. Can create simple class hierarchies for game entities: characters, items, abilities. Reads and understands object-oriented game system code. | |
| Game QA Engineer | Applies OOP in test automation: Page Object pattern, test class hierarchy, encapsulated test data. Organizes test code. | |
| Game Server Developer | Understands the fundamentals of OOP & SOLID Principles at a basic level. Applies simple concepts in work tasks using C++/Go/C#. Follows recommendations from senior developers when solving problems. | |
| Infrastructure Engineer | Understands basic OOP principles and their application in infrastructure code. Uses classes and inheritance when writing Python automation utilities for infrastructure management. | |
| iOS Developer | Understands basic OOP concepts in Swift: classes, structs, protocols, extensions. Applies simple SOLID principles following iOS project architecture. Follows team patterns for protocol-oriented design and MVVM view model structure. | |
| IoT Engineer | Knows core OOP principles: encapsulation, inheritance, polymorphism. Applies basic patterns when writing drivers and hardware abstractions in IoT projects. | |
| Language Tooling Engineer | Understands the fundamentals of OOP & SOLID Principles at a basic level. Applies simple concepts in work tasks using TypeScript/Rust. Follows recommendations from senior developers when solving problems. | |
| LLM Engineer | Understands basic OOP concepts in Python: classes, inheritance, protocols. Applies simple SOLID principles when structuring LLM pipeline components. Follows team patterns for prompt template classes and chain/agent wrapper design in LangChain-based projects. | |
| ML Engineer | 必要 | Understands basic OOP concepts in Python: classes, inheritance, abstract base classes, encapsulation. Applies simple SOLID principles when structuring ML pipeline code. Follows team patterns for model wrapper classes and data processing module organization. |
| MLOps Engineer | Understands basic OOP concepts in Python: classes, inheritance, data classes. Applies simple SOLID principles when structuring ML infrastructure code. Follows team patterns for pipeline step classes and model registry client design. | |
| Network Engineer | Understands basic OOP concepts — encapsulation, inheritance, polymorphism. Applies them when writing Python scripts for network task automation and working with Netmiko/NAPALM. | |
| NLP Engineer | Understands basic OOP concepts in Python: classes, inheritance, mixins, encapsulation. Applies simple SOLID principles when structuring NLP pipeline components. Follows team patterns for tokenizer/model wrapper classes and text processing module design. | |
| Penetration Testing Engineer | Understands the fundamentals of OOP & SOLID Principles at a basic level. Applies simple concepts in work tasks using Python/Bash. Follows recommendations from senior developers when solving problems. | |
| Performance Testing Engineer | Understands the fundamentals of OOP & SOLID Principles at a basic level. Applies simple concepts in work tasks using Python/Java. Follows recommendations from senior developers when solving problems. | |
| Platform Engineer | Applies OOP when writing platform code: classes for resource abstractions, interfaces for provider plugins. Understands configuration encapsulation. | |
| Product Manager | Understands basic OOP principles for meaningful communication with engineers about codebase structure. Knows modularity and encapsulation concepts for understanding the team's architectural decisions. Uses basic knowledge for writing technically correct product requirements. | |
| QA Automation Engineer | Understands the fundamentals of OOP & SOLID Principles at a basic level. Applies simple concepts in work tasks using Python/Java/TypeScript. Follows recommendations from senior developers when solving problems. | |
| QA Engineer (Manual) | Understands basic OOP principles for writing structured test automation code. Knows class and module concepts for organizing reusable test utilities and page objects. | |
| QA Security Engineer | Understands OOP for writing security tests: inheriting base test classes, encapsulating test helpers, using interfaces for mock objects. | |
| React Native Developer | Understands basic OOP concepts in TypeScript: classes, interfaces, type composition. Applies simple SOLID principles following React Native project structure. Follows team patterns for hook-based service abstractions and native module bridge design. | |
| Release Engineer | Understands basic OOP concepts — inheritance, encapsulation, and polymorphism. Applies these principles when writing release process automation scripts, ensuring code readability and structure. | |
| Security Analyst | Understands basic OOP principles and their application in security tools. Uses object-oriented approach when writing scripts for security audit automation. | |
| Site Reliability Engineer (SRE) | Understands basic OOP concepts in Python/Go: classes, interfaces, struct composition. Applies simple SOLID principles when writing operational automation tools. Follows team patterns for monitoring client classes and runbook automation module structure. | |
| Smart Contract Developer | Applies OOP for blockchain: contract inheritance in Solidity, interface patterns. Understands contract composability. | |
| Systems Programmer (C/C++) | Understands OOP in systems programming context: vtable overhead, object layout in C++. Knows when OOP is appropriate and when it is not. | |
| Technical Product Manager | Understands basic OOP principles at a level sufficient for reading technical specifications and UML diagrams. Can participate in product module architecture discussions with developers. | |
| Technical Writer | Understands basic OOP principles for correctly describing classes, interfaces, and hierarchies in API documentation. Knows encapsulation, inheritance, and polymorphism terminology for accurate use in technical texts. Creates simple UML diagrams for visualizing object models in documentation. | |
| Telecom Developer | Understands the fundamentals of OOP & SOLID Principles at a basic level. Applies simple concepts in work tasks using C++/Java/Python. Follows recommendations from senior developers when solving problems. | |
| Unity Developer | Understands the fundamentals of OOP & SOLID Principles at a basic level. Applies simple concepts in work tasks using C#. Follows recommendations from senior developers when solving problems. | |
| Unreal Engine Developer | Understands the fundamentals of OOP & SOLID Principles at a basic level. Applies simple concepts in work tasks using C++/Blueprints. Follows recommendations from senior developers when solving problems. | |
| XR Unity Developer | 必要 | Applies OOP in C# for Unity XR: classes, inheritance, interfaces, polymorphism. Understands SOLID. Creates component-based architecture for XR objects. |
| 角色 | 必要性 | 描述 |
|---|---|---|
| 1C Developer | Independently applies OOP principles in 1C:Enterprise development: proper use of object modules, inheritance through BSP extension mechanisms, encapsulation in configuration subsystems. Understands SOLID trade-offs when designing managed form modules and common module interfaces. | |
| AI Product Engineer | Independently applies OOP/SOLID in AI product codebases: clean abstraction layers between model serving and business logic, interface segregation for ML pipeline components, dependency inversion for swappable model backends. Understands trade-offs between OOP patterns and functional approaches in ML code. | |
| Analytics Engineer | Applies OOP principles for creating reusable analytics components — transformer classes, validators, and data connectors. Uses SOLID principles for organizing dbt model code and analytics pipelines. | |
| Android Developer | Independently applies OOP/SOLID in Android development: proper ViewModel/Repository separation, interface-based dependency injection with Hilt/Dagger, single responsibility in Compose UI components. Understands trade-offs between inheritance and composition for Android UI patterns. | |
| Application Security Engineer | Independently applies OOP/SOLID in security tooling development: encapsulated scanner modules, interface-based vulnerability detector plugins, single responsibility in security rule engines. Understands trade-offs between OOP patterns for extensible security frameworks. | |
| AR/VR Developer | 必要 | Architects OOP systems for XR. Uses interface-based design for cross-platform compatibility. Applies composition over inheritance for XR components. |
| Backend Developer (C#/.NET) | 必要 | Independently applies OOP/SOLID in C#/.NET: proper interface contracts for services, abstract base classes for shared behavior, dependency injection via built-in DI container. Understands trade-offs between inheritance and interface-based polymorphism in .NET architecture patterns. |
| Backend Developer (Elixir) | Applies OOP concepts through Elixir abstractions: Protocols for polymorphism, Behaviours for interfaces, GenServer as stateful object. Designs module boundaries. | |
| Backend Developer (Go) | 必要 | Independently applies SOLID principles in Go: interface-based service contracts, composition over inheritance via struct embedding, single responsibility in handler/service/repository layers. Understands Go-specific trade-offs — implicit interfaces, accept interfaces return structs, small interface design. |
| Backend Developer (Java/Kotlin) | 必要 | Independently applies OOP/SOLID in Java/Spring: proper interface-based service contracts, Spring DI for dependency inversion, abstract classes for shared domain behavior. Understands trade-offs between inheritance hierarchies and composition patterns in enterprise Java architecture. |
| Backend Developer (Node.js) | 必要 | Independently applies OOP/SOLID in Node.js/TypeScript: proper class hierarchies for services, interface segregation with TypeScript interfaces, dependency injection patterns (manual or with NestJS DI). Understands trade-offs between class-based OOP and functional patterns in the Node.js ecosystem. |
| Backend Developer (PHP) | 必要 | Applies SOLID in practice: extracts interfaces, uses composition over inheritance, follows LSP. Designs class hierarchies for business domains. Writes code with low coupling and high cohesion. |
| Backend Developer (Python) | 必要 | Applies SOLID in daily development. Uses abstract classes (ABC) and Protocol for interface definition. Understands composition over inheritance. Applies dependency injection via constructor. Uses mixins correctly. |
| Backend Developer (Rust) | 必要 | Independently applies SOLID principles in Rust: trait-based polymorphism instead of inheritance, single responsibility in module/crate design, dependency inversion through trait objects and generics. Understands Rust-specific OOP trade-offs — composition over inheritance, trait coherence rules, zero-cost abstractions. |
| Backend Developer (Scala) | 必要 | Independently applies OOP/SOLID in Scala: proper trait composition and mixin linearization, case class design for immutable data, sealed trait hierarchies for algebraic data types. Understands trade-offs between OOP and FP approaches in Scala — when to use classes vs type classes, objects vs functions. |
| BI Analyst | Applies OOP principles for creating modular ETL components and analytical libraries. Designs transformer classes with clear separation of concerns for the data pipeline. Uses inheritance and polymorphism for creating flexible connectors to various data sources. | |
| Blockchain Developer | Independently applies OOP/SOLID in blockchain development: proper contract inheritance hierarchies, interface segregation for token standards (ERC-20/721/1155), encapsulation of state variables with access control. Understands trade-offs between inheritance and composition in smart contract design. | |
| Cloud Engineer | Uses OOP for Infrastructure as Code: abstract classes in Pulumi/CDK, inheritance for environment-specific configurations. Applies SOLID when designing cloud modules. | |
| Compiler Engineer | Confidently applies OOP principles for compiler engineering in non-standard tasks. Independently selects optimal approach and tools. Analyzes trade-offs and suggests improvements to existing solutions. | |
| Computer Vision Engineer | Independently applies OOP/SOLID in CV pipeline code: proper abstraction for image preprocessing stages, interface-based model inference backends, single responsibility in data augmentation modules. Understands trade-offs between class-based pipeline design and functional transforms in PyTorch/OpenCV. | |
| Data Analyst | Applies SOLID principles when designing analytical modules and ETL components. Uses inheritance and composition patterns for creating extensible data processing classes. | |
| Data Engineer | Independently applies OOP/SOLID in data pipeline code: proper abstraction for ETL stages, interface-based connector design for data sources, single responsibility in transformation modules. Understands trade-offs between OOP patterns and declarative approaches in Spark/Airflow codebases. | |
| Data Scientist | Independently applies OOP/SOLID in ML research code: proper class design for experiment pipelines, encapsulated model wrappers with clean interfaces, single responsibility in feature engineering modules. Understands trade-offs between OOP structure and rapid prototyping in notebook-to-production workflows. | |
| Database Engineer / DBA | Applies OOP when developing DBA tools: connection wrapper classes, abstractions for different DBMSes (PostgreSQL/MySQL/Oracle), patterns for migration scripts. | |
| Desktop Developer (.NET WPF/WinUI/MAUI) | Designs classes following SOLID in WPF/WinUI context. Uses dependency injection through constructor injection. Applies interfaces for testability. Understands pattern matching with is/switch expressions. | |
| Desktop Developer (Electron/Tauri) | Designs classes following SOLID in TypeScript. Uses DI through constructor injection (TSyringe/InversifyJS). Applies composition over inheritance. Understands mixins in TypeScript. | |
| Desktop Developer (Qt/C++) | Designs class hierarchies considering Qt ownership model (parent-child). Uses abstract interfaces for DI. Applies Q_INTERFACES for runtime type introspection. Understands mixin through multiple inheritance. | |
| DevOps Engineer | Independently applies OOP/SOLID in automation and tooling code: proper class hierarchies for deployment strategies, interface-based plugin systems for CI/CD tools, single responsibility in infrastructure automation modules. Understands trade-offs between OOP patterns and scripting approaches for DevOps tooling. | |
| DevSecOps Engineer | Applies SOLID principles when developing security modules: scanner plugins, vault system adapters. Uses Strategy and Factory patterns for supporting various security providers. | |
| Embedded Developer | Applies OOP in embedded C++: RAII for resource management, polymorphism through CRTP (no vtable overhead), encapsulation of hardware interfaces. | |
| Engineering Manager | Independently evaluates OOP/SOLID application in team code reviews and architectural discussions. Identifies proper use of design patterns, abstraction levels, and dependency management. Discusses OOP trade-offs with the team during design reviews and ensures consistent coding standards. | |
| Flutter Developer | Independently applies OOP/SOLID in Flutter/Dart: proper widget composition over inheritance, interface segregation for repository patterns, dependency inversion with Provider/Riverpod/GetIt. Understands trade-offs between mixin-based reuse and composition in Flutter widget trees. | |
| Frontend Developer (Angular) | 必要 | Independently applies OOP/SOLID in Angular/TypeScript: proper service encapsulation with DI, interface segregation for component contracts, single responsibility in directives and pipes. Understands trade-offs between class-based Angular architecture and reactive programming with RxJS. |
| Frontend Developer (React) | Applies SOLID principles when designing React components and services. Uses composition over inheritance patterns, Dependency Injection for creating loosely coupled frontend architecture. | |
| Frontend Developer (Svelte) | Applies SOLID principles when designing Svelte application architecture, uses composition and inheritance for stores and utilities. Creates abstractions for reusable logic. | |
| Frontend Developer (Vue) | Applies SOLID principles when designing Vue applications — single responsibility for components, dependency injection through provide/inject, interfaces for typing services and stores. | |
| Fullstack Developer | 必要 | Independently applies OOP/SOLID across frontend and backend: proper service abstractions shared between layers, interface-based API contracts, single responsibility in both UI components and server handlers. Understands trade-offs between OOP and functional patterns across the full stack. |
| Game Designer | Applies SOLID principles when designing game systems: inventory, combat system, AI. Chooses between inheritance and composition for modeling game entities and behaviors. Designs extensible systems using interfaces and abstract classes. | |
| Game QA Engineer | Uses OOP for test frameworks: abstract base test classes, strategy pattern for test scenarios, builder for test data. | |
| Game Server Developer | Independently applies OOP/SOLID in game server architecture: entity-component composition patterns, interface-based game system design, single responsibility in network message handlers. Understands trade-offs between deep inheritance hierarchies and ECS composition for game entity modeling. | |
| Infrastructure Engineer | Applies SOLID principles when developing infrastructure tools: modular providers, resource abstractions. Uses OOP patterns for creating reusable automation components. | |
| iOS Developer | Independently applies OOP/SOLID in Swift/iOS: protocol-oriented programming over class inheritance, proper MVVM/TCA architecture boundaries, dependency injection through protocol conformance. Understands trade-offs between protocol extensions and class inheritance in Swift design patterns. | |
| IoT Engineer | Applies OOP principles for designing hardware abstraction layers (HAL) in IoT: sensor interfaces, Strategy pattern for communication protocols, device driver factories. | |
| Language Tooling Engineer | Independently applies OOP/SOLID in compiler/tooling code: proper AST node hierarchies with visitor pattern, interface-based pass design for compilation stages, single responsibility in parser/analyzer/emitter modules. Understands trade-offs between OOP patterns and algebraic data types for language tool design. | |
| LLM Engineer | Independently applies OOP/SOLID in LLM pipeline code: proper abstraction for prompt templates and chain components, interface-based model provider backends, single responsibility in retrieval/generation/evaluation modules. Understands trade-offs between OOP patterns and functional composition in LangChain/LlamaIndex codebases. | |
| ML Engineer | 必要 | Applies OOP for structuring ML code: abstract classes for models, strategies for feature engineering. Uses patterns for ML component reuse. Writes custom sklearn transformers. |
| MLOps Engineer | Independently applies OOP/SOLID in MLOps tooling: proper abstraction for model registry clients, interface-based feature store connectors, single responsibility in training/serving/monitoring pipeline modules. Understands trade-offs between OOP patterns and declarative config approaches in ML infrastructure code. | |
| Network Engineer | Designs classes and hierarchies for network abstractions — devices, interfaces, protocols. Uses OOP patterns to create extensible libraries for working with heterogeneous equipment. | |
| NLP Engineer | Independently designs OOP architecture for NLP components: abstract classes for pipeline stages, Strategy pattern for NLP model selection, Factory pattern for preprocessor creation. | |
| Penetration Testing Engineer | Independently applies OOP/SOLID in penetration testing tools: proper abstraction for exploit modules, interface-based scanner plugins, single responsibility in payload generation and delivery components. Understands trade-offs between OOP patterns for extensible security frameworks and rapid exploit development. | |
| Performance Testing Engineer | Independently applies OOP/SOLID in load testing frameworks: proper abstraction for virtual user scenarios, interface-based protocol handlers, single responsibility in data feeders and result collectors. Understands trade-offs between OOP patterns and DSL approaches in performance testing tool design. | |
| Platform Engineer | Uses OOP for platform development: abstract base classes for operators, interface segregation for plugins, composition for pipeline stages. | |
| Product Manager | Uses OOP understanding to evaluate architectural decisions and their impact on product flexibility. Evaluates architecture modularity and extensibility for planning future product features. Includes architectural considerations in the product roadmap with business value justification. | |
| QA Automation Engineer | Independently applies OOP/SOLID in test automation frameworks: proper Page Object Model hierarchies, interface-based driver abstractions, single responsibility in test helpers and assertions. Understands trade-offs between deep inheritance in page objects and composition-based test design. | |
| QA Engineer (Manual) | Uses OOP knowledge for analyzing tested code and designing test cases by classes and methods. Understands design patterns for identifying integration points and potential issues. Creates testing checklists based on analysis of interfaces and class hierarchies. | |
| QA Security Engineer | Applies OOP in security automation: Page Object for security UI tests, Strategy pattern for different scan types, Factory for creating test payloads. | |
| React Native Developer | Independently applies OOP/SOLID in React Native: proper hook composition and service abstraction, interface-based native module bridges, single responsibility in screen components and navigation logic. Understands trade-offs between class components and functional/hook-based patterns in React Native. | |
| Release Engineer | Designs classes and modules for release pipeline tools following SOLID principles. Creates abstractions for different deployment strategies, ensuring system extensibility. | |
| Security Analyst | Designs modular security tools applying SOLID principles. Creates abstractions for different scanner types and vulnerability analyzers in the object model. | |
| Site Reliability Engineer (SRE) | Independently applies OOP/SOLID in SRE tooling and automation: proper abstraction for monitoring clients, interface-based alerting backends, single responsibility in runbook automation modules. Understands trade-offs between OOP patterns and scripting approaches for operational tooling. | |
| Smart Contract Developer | Uses OOP patterns: upgradeable contracts, proxy patterns, diamond pattern. Designs modular contracts. | |
| Systems Programmer (C/C++) | Applies OOP for systems code: CRTP for static polymorphism, mixin via templates, type erasure. Minimizes runtime overhead. | |
| Technical Lead | Independently evaluates OOP/SOLID application in team code reviews: identifies proper abstraction boundaries, reviews inheritance vs composition decisions, ensures dependency inversion in service architecture. Discusses design pattern trade-offs with the team and maintains coding standards. | |
| Technical Product Manager | Uses OOP understanding for evaluating team technical decisions — code modularity, system extensibility, cost of adding new features. Understands when architecture slows product development. | |
| Technical Writer | Documents complex object models describing patterns, interfaces, and class relationships. Creates architectural guides on OOP principle usage in project SDKs and libraries. Develops code examples demonstrating correct SOLID principle application for developers. | |
| Telecom Developer | Independently applies OOP/SOLID in telecom software: proper abstraction for protocol state machines, interface-based codec implementations, single responsibility in call processing and signaling modules. Understands trade-offs between OOP patterns and performance-critical C/C++ design in telecom systems. | |
| Unity Developer | Independently applies OOP/SOLID in Unity/C#: proper MonoBehaviour composition over deep inheritance, interface-based service locators, single responsibility in game system components. Understands trade-offs between classic OOP patterns and Unity's component-based architecture with ScriptableObjects. | |
| Unreal Engine Developer | Independently applies OOP/SOLID in Unreal Engine/C++: proper UObject/AActor inheritance hierarchies, interface-based gameplay systems (UInterface), single responsibility in components and subsystems. Understands trade-offs between Unreal's deep class hierarchy and composition with ActorComponents. | |
| XR Unity Developer | 必要 | Designs OOP architecture for Unity XR systems: interface-based design, ScriptableObject patterns. Applies composition over inheritance for XR components. |
| 角色 | 必要性 | 描述 |
|---|---|---|
| 1C Developer | 必要 | Applies OOP/SOLID in 1C:Enterprise architecture: proper module decomposition using configuration object hierarchy, single responsibility in processing modules, dependency management between subsystems. Designs extensible accounting module architectures using platform-specific OOP patterns. |
| AI Product Engineer | 必要 | Applies OOP/SOLID in AI product architecture: clean abstractions for model interfaces, strategy pattern for swappable ML algorithms, dependency injection for pipeline component assembly. Designs extensible ML system architectures that allow easy model replacement and A/B testing. |
| Analytics Engineer | Architects object-oriented frameworks for analytics pipelines with abstract transformation classes and loading strategies. Creates extensible libraries for typical analytics operations with polymorphic behavior. | |
| Android Developer | 必要 | Applies OOP/SOLID in Android architecture: clean separation with MVVM/MVI patterns, interface segregation for repository contracts, dependency injection with Hilt/Dagger. Designs modular Android apps with proper abstraction layers for testability, platform-specific implementations, and feature module independence. |
| Application Security Engineer | 必要 | Applies OOP/SOLID in security tool architecture: strategy pattern for pluggable security scanners, template method for assessment workflows, clean abstractions for vulnerability data providers. Designs extensible security frameworks that allow new checks without modifying core scanning logic. |
| AR/VR Developer | 必要 | Architects large-scale OOP systems for XR. Balances OOP and data-oriented approaches for optimal performance. Develops APIs for XR libraries. |
| Backend Developer (C#/.NET) | 必要 | Applies OOP/SOLID in .NET architecture: clean layer separation with dependency inversion, interface segregation for service contracts, proper use of C# abstractions (abstract classes, interfaces, generics). Designs Domain-Driven Design implementations using C# records, value objects, and aggregate roots. |
| Backend Developer (Elixir) | Designs systems using OOP patterns in functional style: protocol hierarchies, behaviour contracts, supervision trees as object lifecycle management. | |
| Backend Developer (Go) | 必要 | Applies SOLID principles in Go's composition-based design: interface segregation with small focused interfaces, dependency inversion through constructor injection, single responsibility in package organization. Designs clean Go architectures using composition over inheritance, embedding for behavior reuse, and interface satisfaction patterns. |
| Backend Developer (Java/Kotlin) | 必要 | Applies OOP/SOLID in Java/Spring architecture: proper Spring Bean lifecycle management with DI, interface-based service contracts, template method for reusable business logic. Designs clean hexagonal/onion architectures using Java's sealed interfaces, records for value objects, and module system for boundary enforcement. |
| Backend Developer (Node.js) | 必要 | Applies OOP/SOLID in Node.js/TypeScript architecture: dependency injection with Inversify/NestJS containers, interface segregation with TypeScript interfaces, open/closed principle through middleware composition. Designs clean architectures leveraging TypeScript's structural typing for flexible abstractions. |
| Backend Developer (PHP) | 必要 | Designs domain models following DDD: Entities, Value Objects, Aggregates. Applies GRASP principles for responsibility distribution. Refactors legacy code to clean object model without losing functionality. |
| Backend Developer (Python) | 必要 | Designs domain models using DDD approach. Applies metaclasses and descriptors for framework-level tasks. Creates flexible APIs using abstractions. Refactors legacy code with SOLID violations without breaking changes. |
| Backend Developer (Rust) | 必要 | Applies SOLID principles in Rust's trait-based design: interface segregation with focused traits, dependency inversion through trait bounds and generics, single responsibility in module organization. Designs clean Rust architectures using trait objects for runtime polymorphism, associated types for compile-time abstraction, and newtype pattern for domain modeling. |
| Backend Developer (Scala) | 必要 | Applies OOP/SOLID combined with functional design in Scala: type class pattern for ad-hoc polymorphism, cake pattern/ZIO layers for dependency injection, sealed trait hierarchies for exhaustive pattern matching. Designs architectures balancing OOP encapsulation with functional purity using effect systems. |
| BI Analyst | Designs object architecture for analytical frameworks and the company's ETL libraries. Applies SOLID principles for creating extensible data processing pipelines. Creates abstract base classes for standardizing work with various BI tools and storage systems. | |
| Blockchain Developer | 必要 | Applies OOP/SOLID in blockchain architecture: clean contract interface design following interface segregation, factory patterns for token standards, strategy pattern for consensus mechanism abstraction. Designs modular blockchain systems with proper separation between protocol, networking, and state management layers. |
| Cloud Engineer | Designs object-oriented IaC frameworks: CDK constructs hierarchy, Pulumi component resources. Applies Factory and Strategy patterns for multi-cloud abstractions. | |
| Compiler Engineer | Expertly applies OOP principles for compiler engineering in designing complex systems. Optimizes existing solutions and prevents architectural mistakes. Conducts code reviews and trains colleagues on best practices. | |
| Computer Vision Engineer | 必要 | Applies OOP/SOLID in CV system architecture: strategy pattern for swappable model backends, abstract pipeline interfaces for preprocessing/postprocessing stages, dependency injection for dataset/augmentation providers. Designs extensible CV frameworks that allow adding new model architectures without changing pipeline code. |
| Data Analyst | Designs class hierarchies for complex analytical frameworks following open/closed principles. Applies abstractions and interfaces for creating flexible data processing pipelines. | |
| Data Engineer | 必要 | Applies OOP/SOLID in data platform architecture: abstract interfaces for data source connectors, strategy pattern for transformation engine selection, template method for standardized pipeline stages. Designs extensible data frameworks that support adding new data sources and transformations without modifying core pipeline logic. |
| Data Scientist | 必要 | Applies OOP/SOLID in ML system architecture: abstract model interfaces for experiment framework, strategy pattern for hyperparameter optimization, clean abstractions for data loading/transformation. Designs reusable ML experiment frameworks that allow comparing different model architectures consistently. |
| Database Engineer / DBA | Designs object models for DBA tools: class hierarchies for different DBMS types, connection strategies, polymorphic handlers for monitoring different data stores. | |
| Desktop Developer (.NET WPF/WinUI/MAUI) | 必要 | Applies SOLID in enterprise .NET desktop. Designs with ISP (Interface Segregation), uses Source Generators for metaprogramming. Applies composition over inheritance in WPF/WinUI. Mentors on OOP. |
| Desktop Developer (Electron/Tauri) | 必要 | Applies SOLID architecture. Designs abstract layers between main/renderer. Uses TypeScript decorators for cross-cutting concerns. Mentors on OOP in TypeScript. |
| Desktop Developer (Qt/C++) | 必要 | Applies SOLID in Qt application architecture. Designs abstractions with Qt Meta-Object System. Uses CRTP and Policy-based design for zero-cost abstractions in C++. Mentors on OOP principles. |
| DevOps Engineer | 必要 | Applies OOP/SOLID in DevOps tooling: abstract interfaces for cloud provider abstraction, strategy pattern for deployment strategies (blue-green, canary), template method for standardized pipeline stages. Designs extensible automation frameworks following dependency inversion for testable infrastructure code. |
| DevSecOps Engineer | Designs extensible security frameworks using OOP principles for supporting multiple policy engines. Creates modular scanner architectures with plugin systems for various vulnerability types. | |
| Embedded Developer | Designs OOP firmware architecture with zero-cost abstractions. Applies CRTP instead of virtual functions, ensures testability. | |
| Engineering Manager | 必要 | Evaluates OOP/SOLID application in team's architecture decisions. Ensures proper use of design patterns in system designs. Reviews architectural proposals for clean abstractions and dependency management. Facilitates team discussions on trade-offs between design pattern complexity and pragmatic simplicity. |
| Flutter Developer | 必要 | Applies OOP/SOLID in Flutter/Dart architecture: clean separation with BLoC/Riverpod patterns, interface segregation for repository contracts, dependency injection for service layer abstraction. Designs modular Flutter apps with proper widget composition, platform channel abstractions, and feature module independence. |
| Frontend Developer (Angular) | 必要 | Applies OOP/SOLID in Angular architecture: dependency injection with Angular's DI system, interface segregation for service contracts, single responsibility for component design. Designs modular Angular applications with proper use of modules, lazy loading, and clean separation between smart and presentational components. |
| Frontend Developer (React) | Designs React application architecture with proper OOP principle application: abstractions for data layer, strategies for business logic. Balances functional and object-oriented approaches. | |
| Frontend Developer (Svelte) | Designs complex Svelte application architecture with proper OOP pattern application in the service layer. Balances object-oriented and reactive approaches for optimal architecture. | |
| Frontend Developer (Vue) | Designs Vue application architecture with proper OOP application — abstract base classes for services, Repository pattern for data access, clear separation of domain logic. | |
| Fullstack Developer | 必要 | Applies OOP/SOLID across the full stack: consistent abstraction patterns between frontend services and backend layers, shared interface contracts for API communication, dependency inversion for testable cross-stack modules. Designs clean architectures that maintain SOLID principles across stack boundaries. |
| Game Designer | Designs complex object models for game frameworks and engines. Combines OOP with ECS approach for optimal balance between performance and architectural purity. Refactors legacy game systems applying GRASP patterns and clean architecture. | |
| Game QA Engineer | Designs OOP-based test architecture: extensible test framework, plugin system, cross-platform test abstractions. | |
| Game Server Developer | 必要 | Applies OOP/SOLID in game server architecture: component pattern for entity behavior composition, abstract interfaces for network transport layers, strategy pattern for game rule engines. Designs extensible multiplayer frameworks with clean separation between game logic, networking, and persistence. |
| Infrastructure Engineer | Designs extensible infrastructure frameworks using OOP: plugin systems for cloud providers. Creates abstract interfaces for unifying work with different cloud platforms. | |
| iOS Developer | 必要 | Applies OOP/SOLID in iOS/Swift architecture: protocol-oriented design for clean abstractions, dependency injection for testable view models, interface segregation with focused protocols. Designs modular iOS apps using Swift packages with proper boundary enforcement between features, domain, and infrastructure layers. |
| IoT Engineer | Designs object-oriented architectures for IoT platforms: device hierarchies with polymorphism, modular firmware frameworks with dependency inversion, plugin systems. | |
| Language Tooling Engineer | 必要 | Applies OOP/SOLID in compiler architecture: visitor pattern for AST traversal, abstract factory for syntax node creation, strategy pattern for code generation backends. Designs extensible compiler pipelines with clean separation between parsing, semantic analysis, and code generation phases. |
| LLM Engineer | 必要 | Applies OOP/SOLID in LLM application architecture: strategy pattern for swappable model providers, chain of responsibility for prompt processing pipelines, abstract interfaces for embedding and retrieval components. Designs extensible LLM frameworks supporting multi-model orchestration. |
| ML Engineer | 必要 | Designs ML frameworks using SOLID principles. Creates extensible abstractions for training loops, model registry, experiment tracking. Applies composition over inheritance for ML components. |
| MLOps Engineer | 必要 | Applies OOP/SOLID in MLOps architecture: abstract interfaces for model training/serving backends, strategy pattern for deployment strategies, template method for standardized ML pipeline stages. Designs extensible MLOps frameworks that support multiple ML frameworks and deployment targets. |
| Network Engineer | Develops network automation frameworks applying SOLID principles. Creates abstract network device models enabling uniform interaction with equipment from different vendors. | |
| NLP Engineer | Designs scalable OOP architecture for NLP systems. Applies SOLID principles, design patterns for extensible NLP pipelines. Ensures testability through dependency injection. | |
| Penetration Testing Engineer | 必要 | Applies OOP/SOLID in security tool architecture: abstract scanner interfaces for pluggable vulnerability checks, strategy pattern for exploit technique selection, template method for assessment workflow standardization. Designs modular penetration testing frameworks with clean separation between reconnaissance, exploitation, and reporting. |
| Performance Testing Engineer | 必要 | Applies OOP/SOLID in performance testing framework architecture: abstract protocol interfaces for multi-protocol support, strategy pattern for load generation algorithms, template method for standardized test scenarios. Designs extensible load testing frameworks supporting multiple protocols and analysis backends. |
| Platform Engineer | Designs object-oriented platform components: CDK construct libraries, operator frameworks, plugin architectures. Applies SOLID principles for extensible platform. | |
| Product Manager | Designs product requirements considering architectural principles: modularity, extensibility, reusability. Evaluates the impact of architectural decisions on long-term product evolution and technical debt. Defines the balance between architectural perfection and delivery speed in product planning. | |
| QA Automation Engineer | 必要 | Applies OOP/SOLID in test framework architecture: page object pattern with proper abstraction layers, strategy pattern for different browser/platform drivers, factory method for test data generation. Designs extensible test automation frameworks with clean separation between test logic, infrastructure, and reporting. |
| QA Engineer (Manual) | Analyzes application object model for developing comprehensive testing strategy. Designs test scenarios considering SOLID principles and potential encapsulation violations. Defines testing priorities based on coupling and cohesion analysis in architecture. | |
| QA Security Engineer | 必要 | Designs security testing framework: abstractions for different scanner backends, plugin architecture for custom checks, Builder pattern for complex attack scenarios. |
| React Native Developer | 必要 | Applies OOP/SOLID in React Native architecture: clean abstractions for native module interfaces, dependency inversion for platform-specific implementations, interface segregation for service layer contracts. Designs modular cross-platform architectures with proper separation between shared business logic and platform-specific UI/behavior. |
| Release Engineer | Develops release tool architecture with deep application of OOP patterns. Optimizes class hierarchies to support different environments and deployment strategies. | |
| Security Analyst | Develops extensible security platform architecture with OOP patterns. Designs class hierarchies for modeling threats, vulnerabilities, and compliance rules. | |
| Site Reliability Engineer (SRE) | 必要 | Applies OOP/SOLID in SRE tooling architecture: abstract interfaces for monitoring backends, strategy pattern for alert routing, template method for standardized runbook automation. Designs extensible observability frameworks with clean separation between data collection, processing, and alerting layers. |
| Smart Contract Developer | Designs contract architecture: composable protocols, library design, upgrade mechanisms. | |
| Solutions Architect | 必要 | Applies OOP/SOLID at solution architecture level: clean bounded context interfaces in DDD, dependency inversion between system modules, open/closed principle for extensible integration points. Designs cross-system architectures that maintain SOLID principles at macro-level with proper anti-corruption layers. |
| Systems Programmer (C/C++) | Designs system APIs with zero-cost OOP: policy-based design, tag dispatch, concept-based polymorphism (C++20 concepts). | |
| Technical Lead | 必要 | Applies OOP/SOLID in team's architectural decisions: enforces clean abstraction boundaries in system designs, reviews code for proper dependency management and interface design, mentors on design pattern trade-offs. Guides team on pragmatic application of SOLID principles avoiding over-engineering. |
| Technical Product Manager | Applies OOP principles knowledge to product decisions — monolith decomposition, designing extensible APIs, evaluating the cost of maintaining backward compatibility. | |
| Technical Writer | Designs object model and architectural decision documentation standards for OOP projects. Creates in-depth technical guides on applying design patterns in the product context. Develops interactive architecture and class diagram visualizations for the developer portal. | |
| Telecom Developer | 必要 | Applies OOP/SOLID in telecom system architecture: abstract protocol handler interfaces, strategy pattern for codec selection, factory method for session object creation. Designs extensible telecom frameworks with clean separation between signaling protocol layers, media processing, and call control logic. |
| Unity Developer | 必要 | Applies OOP/SOLID in Unity game architecture: component pattern with clean MonoBehaviour separation, interface-based service locators, scriptable object factories for game data. Designs extensible Unity systems with proper separation between game logic, UI, and engine-specific code using assembly definitions. |
| Unreal Engine Developer | 必要 | Applies OOP/SOLID in Unreal Engine architecture: proper UObject/AActor hierarchy design, interface classes (UInterface) for clean abstraction boundaries, component pattern for reusable gameplay behaviors. Designs extensible game systems using UE's module system with clean separation between gameplay, UI, and engine integration. |
| XR Unity Developer | 必要 | Designs large-scale OOP systems for XR. Balances OOP and DOD for optimal Unity XR performance. Develops APIs for Unity XR packages. |
| 角色 | 必要性 | 描述 |
|---|---|---|
| 1C Developer | 必要 | Defines OOP/SOLID standards for 1C team: configuration module decomposition principles, BSP extension patterns, managed form module architecture guidelines. Conducts reviews of object module design and subsystem boundary decisions in 1C:Enterprise projects. |
| AI Product Engineer | 必要 | Defines OOP/SOLID standards for AI product team: ML pipeline abstraction layer guidelines, model serving interface contracts, experiment code architecture patterns. Conducts reviews of class hierarchy decisions balancing research flexibility with production maintainability. |
| Analytics Engineer | Defines standards for applying OOP principles in analytics development, ensuring code modularity and testability. Establishes architectural patterns for the analytics engineering team balancing simplicity and extensibility. | |
| Android Developer | 必要 | Ensures SOLID principle adherence in the Android codebase: single responsibility for ViewModel and UseCase, open-closed via Repository abstractions, interface segregation for inter-module contracts. Conducts architectural reviews focusing on OOP principles, establishes inheritance and composition standards for Kotlin classes in the team. |
| Application Security Engineer | 必要 | Defines OOP and SOLID Principles usage standards at the team/product level. Conducts architectural reviews. Creates best practices and training materials for the entire team. |
| AR/VR Developer | 必要 | Defines architectural approaches for XR projects. Conducts architecture reviews for SOLID compliance. Mentors on design. |
| Backend Developer (C#/.NET) | 必要 | Defines OOP standards for .NET team: records for immutability, interfaces for DI, sealed classes for performance. Trains on SOLID and DDD modeling. Conducts design reviews. |
| Backend Developer (Elixir) | Defines standards for applying OOP concepts in Elixir: when to use Protocols vs Behaviours, module design patterns. Trains the team on proper balance of OOP and FP approaches. | |
| Backend Developer (Go) | 必要 | Trains the team on idiomatic Go design approach: composition via struct embedding, small interfaces (io.Reader, io.Writer), interface segregation principle. Reviews code for excessive abstractions and SOLID violations in the Go context. |
| Backend Developer (Java/Kotlin) | 必要 | Defines OOP standards for the Java team: coding guidelines, ADRs, records and sealed classes usage. Trains developers on SOLID and DDD modeling. Conducts design reviews for new modules. |
| Backend Developer (Node.js) | 必要 | Defines OOP standards for Node.js: TypeScript class patterns, interfaces for DI, abstract classes for base services. Trains on SOLID in NestJS context. Conducts design reviews. |
| Backend Developer (PHP) | 必要 | Defines OOP standards for the team: coding guidelines, architectural decision records. Trains developers on correct principle application. Conducts design reviews of new modules. |
| Backend Developer (Python) | 必要 | Establishes design standards for the team. Conducts architectural reviews focused on SOLID. Designs extensible frameworks and plugin systems. Trains the team on proper OOP application in Python. |
| Backend Developer (Rust) | 必要 | Transforms OOP approaches into idiomatic Rust: composition over inheritance through trait composition, polymorphism through enum dispatch and trait objects. Defines standards for using generics with trait bounds vs dynamic dispatch for the team. |
| Backend Developer (Scala) | 必要 | Shapes team standards for combining OOP and FP in Scala: using sealed trait hierarchies, case classes for domain models, trait mixins for composition. Reviews module architecture for SOLID compliance accounting for Scala specifics — ADT, implicits and type classes. |
| BI Analyst | Defines OOP design architectural standards for all analytical scripts and libraries of the team. Reviews analysts' code for compliance with clean code and modular design principles. Trains BI analysts in applying OOP for writing maintainable analytical code. | |
| Blockchain Developer | 必要 | Defines OOP and SOLID Principles standards at team/product level. Conducts architectural reviews. Establishes best practices and training materials for the team. |
| Cloud Engineer | Defines OOP standards for cloud infrastructure code: CDK construct library design, reusable patterns. Trains the team on proper OOP application in IaC context. | |
| Compiler Engineer | Establishes OOP principles standards for the compiler engineering team and makes architectural decisions. Defines technical roadmap considering this skill. Mentors senior engineers and influences practices of adjacent teams. | |
| Computer Vision Engineer | 必要 | Defines OOP/SOLID standards for CV team: image processing pipeline abstraction guidelines, inference backend interface contracts, data augmentation module architecture. Conducts reviews of class design decisions in real-time CV processing systems. |
| Data Analyst | Defines OOP architectural standards for the team's analytical projects, reviews class design. Trains the team in proper OOP principle application in data engineering contexts. | |
| Data Engineer | 必要 | Defines pipeline code structure standards: abstract classes for ETL components, Strategy pattern for different data sources, Factory for reader/writer. Trains team on applying SOLID in data engineering. |
| Data Scientist | 必要 | Defines OOP/SOLID standards for ML research team: experiment pipeline class architecture, model wrapper interface contracts, feature engineering module design guidelines. Conducts reviews balancing OOP rigor with research iteration speed. |
| Database Engineer / DBA | Defines architectural standards for DBA tooling: DBMS abstraction patterns, extensibility principles for new storage systems, code review criteria for automation scripts. | |
| Desktop Developer (.NET WPF/WinUI/MAUI) | 必要 | Defines OOP standards for .NET desktop team. Conducts design review. Establishes coding guidelines for composition, DI, interface design. |
| Desktop Developer (Electron/Tauri) | 必要 | Defines OOP standards for the Electron team. Conducts design review. Establishes TypeScript coding guidelines. |
| Desktop Developer (Qt/C++) | 必要 | Defines OOP standards for the Qt team. Conducts design review focusing on SOLID and Qt-specific concerns. Establishes coding guidelines for inheritance and composition in Qt. |
| DevOps Engineer | 必要 | Designs modular automation libraries applying SOLID principles. Creates extensible plugins for CI/CD systems, uses Strategy and Factory patterns for configuring infrastructure components. Ensures code reusability between teams. |
| DevSecOps Engineer | Defines architectural patterns for organizational security tooling with focus on extensibility and reuse. Reviews security component design for clean code and SOLID principles compliance. | |
| Embedded Developer | Defines OOP standards for embedded C++ team. Establishes guidelines for polymorphism usage on resource-constrained platforms. | |
| Engineering Manager | 必要 | Defines OOP/SOLID competency standards for engineering teams: design pattern review processes, architectural fitness function criteria, technical interview rubrics for OOP skills. Facilitates cross-team knowledge sharing on design principles and refactoring practices. |
| Flutter Developer | 必要 | Defines OOP/SOLID standards for Flutter team: widget composition guidelines, state management architecture patterns, repository/service layer interface contracts. Conducts reviews of Dart class hierarchies and mixin usage in cross-platform Flutter projects. |
| Frontend Developer (Angular) | 必要 | Ensures SOLID principle adherence in the Angular codebase: Single Responsibility for components and services, Interface Segregation via abstract classes and InjectionToken, Open/Closed via DI providers. |
| Frontend Developer (React) | Defines architectural standards for OOP application in the organization's React projects. Trains the team on proper use of abstractions and SOLID principles in the context of modern frontend. | |
| Frontend Developer (Svelte) | Defines OOP architectural standards for the team's Svelte projects, conducts design reviews. Trains the team on proper combination of OOP and reactive programming. | |
| Frontend Developer (Vue) | Defines architectural standards for OOP application in team's Vue projects. Balances between OOP and functional Composition API approach, conducts architectural decision reviews. | |
| Fullstack Developer | 必要 | Designs domain models for fullstack applications applying SOLID and DDD: service layer with clean architecture on backend, composition and dependency inversion on frontend. Ensures unified domain logic through shared packages between client and server. |
| Game Designer | Defines OOP design architectural standards for the entire game project codebase. Reviews team class hierarchies for SOLID compliance and game patterns. Trains developers on proper OOP application in the context of high-performance games. | |
| Game QA Engineer | Defines OOP standards for QA: test code architecture, design patterns, code organization guidelines. | |
| Game Server Developer | 必要 | Defines OOP/SOLID standards for game server team: entity-component-system architecture guidelines, game system interface contracts, network handler abstraction patterns. Conducts reviews of inheritance vs composition decisions in game entity modeling. |
| Infrastructure Engineer | Defines architectural standards for organizational infrastructure code with emphasis on modularity and reusability. Reviews infrastructure tool design for clean architecture principles compliance. | |
| iOS Developer | 必要 | Applies SOLID principles in iOS development with emphasis on Swift's protocol-oriented approach. Designs UIKit class hierarchies and SwiftUI protocols favoring composition over inheritance. Uses generics, associated types, and opaque return types to create flexible abstractions while maintaining type safety. |
| IoT Engineer | Defines OOP architectural standards for the IoT team: balancing abstraction and performance on embedded, patterns for resource-constrained devices, code review criteria. | |
| Language Tooling Engineer | 必要 | Defines OOP/SOLID standards for language tooling team: AST node hierarchy guidelines, compiler pass interface contracts, visitor pattern implementation standards. Conducts reviews of class design decisions in parser, analyzer, and code generation components. |
| LLM Engineer | 必要 | Defines OOP/SOLID standards for LLM team: chain/agent class hierarchy guidelines, model provider interface contracts, retrieval module architecture patterns. Conducts reviews of abstraction design in LLM pipeline components. |
| ML Engineer | 必要 | Establishes OOP architectural standards for ML codebase. Conducts code review focusing on proper abstractions. Trains the team on ML framework design. |
| MLOps Engineer | 必要 | Establishes team standards for ML component design: abstractions for DataLoader, Transformer, Model through inheritance and interfaces. Reviews Python module architecture for SOLID compliance — single responsibility for pipeline stages, dependency inversion for pluggable storage backends and experiment trackers. |
| Network Engineer | Defines OOP architectural patterns for the team's network platforms. Reviews class design, ensuring extensibility and testability of infrastructure automation modules. | |
| NLP Engineer | Defines OOP standards for the NLP team. Establishes architectural patterns, conducts design reviews, and trains the team on applying OOP principles in ML/NLP development. | |
| Penetration Testing Engineer | 必要 | Defines OOP/SOLID standards for security testing team: exploit module architecture guidelines, scanner plugin interface contracts, payload framework class design. Conducts reviews of OOP decisions balancing tool extensibility with exploit development speed. |
| Performance Testing Engineer | 必要 | Defines code standards for performance tests: modular test scripts, reusable components (Page Objects for load tests), abstract base classes for different protocols. |
| Platform Engineer | Defines OOP standards for platform code: construct design patterns, plugin interface contracts, code organization. Trains team on architectural patterns. | |
| Product Manager | Defines architectural principles for the product platform at the project level. Coordinates with the architecture team on alignment between technical and product decisions. Standardizes the approach to including architectural work in product planning. | |
| QA Automation Engineer | 必要 | Defines OOP/SOLID standards for test automation team: Page Object Model architecture guidelines, test framework interface contracts, fixture/factory class design patterns. Conducts reviews of test code OOP decisions for maintainability and parallel execution support. |
| QA Engineer (Manual) | Defines OOP design standards for test automation frameworks. Reviews test code for compliance with clean code and modular design principles. Mentors QA engineers. | |
| QA Security Engineer | 必要 | Defines architectural standards for security tooling: modular scanner design, extensible frameworks for custom security rules. Trains the team on design patterns. |
| React Native Developer | 必要 | Defines SOLID and OOP application standards in React Native projects — Single Responsibility for hooks and services, Dependency Inversion for abstracting platform-specific code. Reviews architecture for principle compliance when integrating native iOS/Android modules. |
| Release Engineer | Defines architectural standards for OOP application in the team's infrastructure code. Conducts reviews and trains engineers on proper object model design for CI/CD systems. | |
| Security Analyst | Establishes object design standards for the team's security tools. Conducts architecture reviews of analytical systems and trains engineers on clean code principles. | |
| Site Reliability Engineer (SRE) | 必要 | Defines SRE tooling code standards: modular health checks, abstract provider interfaces for multi-cloud. Trains team on infrastructure automation patterns (Strategy for different clouds, Template for runbooks). |
| Smart Contract Developer | Defines architectural standards: contract design patterns, upgrade governance, composability guidelines. | |
| Solutions Architect | 必要 | Defines OOP/SOLID standards at solution architecture level: domain model abstraction guidelines, cross-service interface contract principles, bounded context class design patterns. Conducts cross-team reviews of architectural decisions with system-wide OOP implications. |
| Systems Programmer (C/C++) | Defines OOP guidelines for the systems team. Establishes standards: when to use virtual vs CRTP vs concepts. | |
| Technical Lead | 必要 | Defines OOP/SOLID standards for engineering team: design pattern usage guidelines, architectural review processes for class hierarchies, refactoring strategies for legacy code. Conducts reviews ensuring consistent application of SOLID principles across all team projects. |
| Technical Product Manager | Participates in architectural decisions, justifying product requirements for modularity and extensibility. Ensures architecture supports the planned roadmap 2-3 quarters ahead. | |
| Technical Writer | Defines architectural documentation standards for all OOP projects in the organization. Coordinates creation of a unified glossary of object design terms for all teams. Implements automatic documentation generation from annotated OOP code. | |
| Telecom Developer | 必要 | Defines OOP/SOLID standards for telecom team: protocol state machine class hierarchy guidelines, codec interface contracts, signaling module architecture patterns. Conducts reviews of class design decisions in carrier-grade real-time telecom systems. |
| Unity Developer | 必要 | Defines OOP/SOLID standards for Unity team: MonoBehaviour composition guidelines, ScriptableObject usage patterns, game system interface contracts. Conducts reviews of component-based architecture decisions and inheritance depth in Unity/C# projects. |
| Unreal Engine Developer | 必要 | Defines OOP/SOLID standards for Unreal team: UObject/AActor hierarchy guidelines, UInterface usage patterns, ActorComponent composition standards. Conducts reviews of class inheritance decisions in Unreal Engine C++ and Blueprint projects. |
| XR Unity Developer | 必要 | Defines architectural approaches for Unity XR projects. Conducts architectural reviews. Mentors. |
| 角色 | 必要性 | 描述 |
|---|---|---|
| 1C Developer | 必要 | Defines organizational OOP strategy for 1C ecosystem: enterprise configuration architecture standards, cross-team module design governance, platform-wide SOLID practice maturity model. Shapes technical vision for object-oriented design across the 1C landscape. |
| AI Product Engineer | 必要 | Defines organizational OOP strategy for AI/ML: enterprise ML pipeline architecture standards, cross-team abstraction layer governance, model serving interface standardization. Makes strategic decisions on ML code architecture balancing research velocity and production quality. |
| Analytics Engineer | Shapes corporate analytics code design standards based on OOP principles for large-scale data platforms. Defines architectural patterns enabling the evolution of enterprise analytics systems. | |
| Android Developer | 必要 | Shapes the OOP culture of Android development at the organizational level: class design standards, rules for using Kotlin sealed classes and value classes, abstraction policies between architecture layers. Develops training programs on object-oriented design in the context of mobile architectures, mentors leads on complex type hierarchies. |
| Application Security Engineer | 必要 | Defines OOP and SOLID Principles application strategy at the organizational level. Makes decisions about approaches and tools. Mentors lead developers and shapes technical vision. |
| AR/VR Developer | 必要 | Shapes the architectural culture for XR development. Defines the balance between OOP and ECS/DOD in XR projects. |
| Backend Developer (C#/.NET) | 必要 | Shapes .NET platform object model. Determines where OOP is optimal vs functional approach (F#-style, LINQ). Designs shared kernel and domain events between services. |
| Backend Developer (Elixir) | Shapes architectural strategy: how OOP patterns transform in Elixir/OTP ecosystem, interop with OOP languages, design guidelines for mixed-paradigm systems. | |
| Backend Developer (Go) | 必要 | Defines architectural design principles for organizational Go codebase: composition standards, interface definition rules, encapsulation policies via internal packages. Ensures uniform structural design approach. |
| Backend Developer (Java/Kotlin) | 必要 | Shapes Java platform object model. Determines where OOP is optimal (domain layer) vs functional approach (data pipelines). Designs shared kernel and domain events between services. |
| Backend Developer (Node.js) | 必要 | Shapes Node.js platform object model. Determines where OOP (NestJS) is optimal vs FP (pure functions, composition) is preferred. Designs shared modules between services. |
| Backend Developer (PHP) | 必要 | Shapes object model at platform level. Determines where OOP is optimal and where functional or procedural approach is better. Designs shared kernel between services. |
| Backend Developer (Python) | 必要 | Defines OOP architectural standards at company level. Chooses between OOP and functional approaches for different tasks. Designs domain models for complex business domains. Mentors senior and lead developers. |
| Backend Developer (Rust) | 必要 | Shapes architectural philosophy for domain modeling in Rust, combining algebraic data types, typestate patterns and sealed traits. Defines when to use trait objects (dyn Trait), generics (impl Trait) and enum dispatch for optimal balance of performance and flexibility. |
| Backend Developer (Scala) | 必要 | Defines domain modeling strategy for Scala platform: balancing OOP inheritance and algebraic data types. Makes decisions on module structure, bounded context boundaries in Akka clusters and ways of expressing business invariants through Scala type system. |
| BI Analyst | Shapes corporate analytical software development standards applying OOP principles. Defines reusable analytical component architecture for all company teams. Publishes best practices for analytical system design using OOP. | |
| Blockchain Developer | 必要 | Defines OOP and SOLID Principles strategy at organizational level. Makes decisions on approaches and tools. Mentors lead developers and shapes technical vision. |
| Cloud Engineer | Shapes OOP architectural strategy for cloud platform: multi-level construct libraries, cross-team reusable abstractions. Defines when OOP vs declarative approach is optimal. | |
| Compiler Engineer | Shapes OOP principles strategy for compiler engineering at the organizational level. Defines best practices and influences technology choices beyond their own team. Is a recognized expert in this area. | |
| Computer Vision Engineer | 必要 | Defines organizational OOP strategy for computer vision: enterprise CV pipeline architecture standards, cross-team inference abstraction governance, image processing module design frameworks. Makes strategic decisions on CV code architecture investments. |
| Data Analyst | Shapes object-oriented design strategy for the organization's analytical platform. Balances OOP and functional approach usage depending on data processing tasks. | |
| Data Engineer | 必要 | Shapes data platform architectural model: plugin system for connectors, abstractions for data sources/sinks. Defines where OOP is justified and where functional style (PySpark transformations) is preferable. |
| Data Scientist | 必要 | Defines organizational OOP strategy for ML research: enterprise experiment pipeline architecture standards, cross-team model abstraction governance, research-to-production code design frameworks. Makes strategic decisions on ML code architecture balancing innovation speed and maintainability. |
| Database Engineer / DBA | Shapes architectural vision for the DBA tooling ecosystem: unified object model for multi-vendor environments, plugin development standards for supporting new DBMSes. | |
| Desktop Developer (.NET WPF/WinUI/MAUI) | 必要 | Shapes OOP standards for .NET desktop organization. Defines balance between OOP, FP (LINQ, pattern matching) and data-oriented design. Consults architects. |
| Desktop Developer (Electron/Tauri) | 必要 | Shapes OOP standards for the organization's Electron desktop. Defines the balance between OOP and FP in TypeScript. Consults architects. |
| Desktop Developer (Qt/C++) | 必要 | Shapes OOP standards at the organizational level. Defines the balance between OOP and other paradigms (FP, data-oriented) for desktop. Consults architects on design. |
| DevOps Engineer | 必要 | Defines architectural patterns for all organizational DevOps tooling. Develops OOP-based frameworks for unifying automation approaches: abstract cloud providers, pipeline factories, deployment strategies. Mentors architects in applying SOLID to IaC. |
| DevSecOps Engineer | Shapes organizational security platform design principles, balancing architecture flexibility with performance. Defines modularity standards for DevSecOps tool ecosystem with plugin support. | |
| Embedded Developer | Defines enterprise OOP approach for embedded. Establishes firmware design templates balancing abstraction and performance on constrained platforms. | |
| Engineering Manager | 必要 | Defines organizational OOP competency strategy: enterprise design pattern maturity model, cross-team code architecture governance, SOLID practice assessment frameworks. Makes strategic decisions on architecture tooling investments and engineering excellence programs. |
| Flutter Developer | 必要 | Defines organizational OOP strategy for mobile development: enterprise Flutter/Dart architecture standards, cross-platform widget composition governance, mobile code design maturity frameworks. Makes strategic decisions on mobile architecture patterns and tooling investments. |
| Frontend Developer (Angular) | 必要 | Defines the balance between OOP and functional approaches in Angular: abstract services for business logic, functional guards/resolvers/interceptors, composition via inject() function instead of inheritance. |
| Frontend Developer (React) | Shapes architectural pattern strategy for the organization's React ecosystem. Defines the optimal balance between OOP and functional approaches for scalable frontend applications. | |
| Frontend Developer (Svelte) | Shapes architectural pattern strategy for the organization's Svelte platform. Defines the balance between OOP, functional, and reactive approaches for different application types. | |
| Frontend Developer (Vue) | Shapes object-oriented modeling approaches for the organization's frontend ecosystem. Develops architectural patterns combining OOP with Vue reactivity for large-scale applications. | |
| Fullstack Developer | 必要 | Defines OOP architectural principles for organizational fullstack teams. Creates domain modeling standards with unified terminology from database to UI. Designs frameworks for reusing business logic between server and client applications. |
| Game Designer | Shapes corporate object design standards for the studio's game product lineup. Defines the balance between OOP and data-oriented design at the engine architecture level. Publishes research and guidelines on OOP approach evolution in game development. | |
| Game QA Engineer | Shapes test architecture strategy: scalable test framework design, reusable components, testing architecture governance. | |
| Game Server Developer | 必要 | Defines organizational OOP strategy for game infrastructure: enterprise game engine architecture standards, cross-title entity modeling governance, ECS vs OOP decision frameworks. Makes strategic decisions on game code architecture investments across all titles. |
| Infrastructure Engineer | Shapes infrastructure platform design principles with platform approach. Defines modularity standards for IaC tool ecosystem with extension and customization support. | |
| iOS Developer | 必要 | Defines OOP and protocol-oriented design standards for large iOS projects. Develops base protocols and extensions forming the application architecture foundation. Trains the team on proper balance between classes, structs, and enums in Swift for optimal performance and readability. |
| IoT Engineer | Shapes OOP practices architectural vision for IoT ecosystem: unified device abstractions for heterogeneous platforms, portable embedded code design standards. | |
| Language Tooling Engineer | 必要 | Defines organizational OOP strategy for language tooling: enterprise compiler architecture standards, cross-tool AST design governance, compilation pipeline class hierarchy frameworks. Makes strategic decisions on toolchain architecture investments. |
| LLM Engineer | 必要 | Defines organizational OOP strategy for LLM systems: enterprise prompt pipeline architecture standards, cross-team chain/agent design governance, model provider abstraction frameworks. Makes strategic decisions on LLM code architecture and tooling investments. |
| ML Engineer | 必要 | Defines ML platform architectural strategy. Designs ML platform API with extensibility in mind. Influences open-source ML frameworks. |
| MLOps Engineer | 必要 | Defines the object modeling strategy for the MLOps platform: SDK-level abstractions for interacting with Model Registry, Feature Store, and Experiment Tracker. Designs extensible class hierarchies for supporting various ML frameworks (PyTorch, TensorFlow, XGBoost) through a unified model deployment and monitoring interface. |
| Network Engineer | Shapes object modeling standards for network infrastructure at the organizational level. Develops reference architectures for Network-as-Code platforms considering long-term evolution. | |
| NLP Engineer | Shapes enterprise OOP standards for the NLP platform. Defines architectural principles, domain model, and shared abstractions for all organizational NLP services. | |
| Penetration Testing Engineer | 必要 | Defines organizational OOP strategy for security testing: enterprise exploit framework architecture standards, cross-team scanner plugin governance, security tool class design maturity model. Makes strategic decisions on security tooling architecture investments. |
| Performance Testing Engineer | 必要 | Designs performance testing framework: plugin architecture for protocol support, strategy pattern for load profiles, extensible reporting. Defines architecture decisions. |
| Platform Engineer | Shapes architectural strategy: OOP patterns for platform layers, extensibility framework, plugin ecosystem design. Defines architectural principles. | |
| Product Manager | Shapes corporate strategy for alignment between product architecture and business strategy. Defines industry standards for product-architecture co-evolution in enterprise. Publishes research on the impact of architectural investments on product agility. | |
| QA Automation Engineer | 必要 | Defines organizational OOP strategy for test engineering: enterprise test framework architecture standards, cross-team POM design governance, test code quality maturity programs. Makes strategic decisions on test automation architecture investments. |
| QA Engineer (Manual) | Shapes QA analysis methodology for object-oriented architectures at the corporate level. Defines testability requirement standards for OOP projects at the architectural review stage. Publishes research on testing effectiveness depending on OOP architecture. | |
| QA Security Engineer | 必要 | Designs security testing platform architecture: plugin ecosystem, shared vulnerability models, integration layer for SAST/DAST/SCA. Defines extensibility strategy. |
| React Native Developer | 必要 | Shapes organizational OOP design standards in mobile development. Defines the balance between OOP and functional approaches in React Native. Designs SDKs and component libraries applying SOLID for reuse across teams. |
| Release Engineer | Shapes OOP principles strategy at the organizational level for infrastructure code. Creates frameworks and libraries that set object-oriented design standards for release systems. | |
| Security Analyst | Defines architectural principles for applying OOP in the organization's security platform. Creates frameworks for threat modeling and compliance automation with unified object design. | |
| Site Reliability Engineer (SRE) | 必要 | Designs SRE platform architecture: plugin system for monitoring backends, abstractions for incident management. Defines where code is justified vs declarative configs (Terraform, K8s manifests). |
| Smart Contract Developer | Shapes contract architecture strategy: protocol design principles, composability governance. | |
| Solutions Architect | 必要 | Defines organizational OOP strategy at enterprise architecture level: domain model governance standards, cross-team interface contract principles, bounded context design maturity frameworks. Makes strategic decisions on architecture patterns with organization-wide impact. |
| Systems Programmer (C/C++) | Defines enterprise OOP strategy for system software. Shapes design philosophy for performance-critical C++/Rust. | |
| Technical Lead | 必要 | Defines organizational OOP strategy at technical leadership level: enterprise design pattern governance, cross-team SOLID maturity assessment, code architecture excellence programs. Makes strategic decisions on refactoring tooling investments and shapes engineering culture around clean design. |
| Technical Product Manager | Shapes product platform architecture requirements considering long-term strategy. Balances modularity, development speed, and technical debt at the organizational level. | |
| Technical Writer | Shapes corporate standards for documenting object-oriented architectures at the company level. Defines best practices for visualizing and describing complex OOP systems in technical documentation. Publishes research on automating object model documentation. | |
| Telecom Developer | 必要 | Defines organizational OOP strategy for telecom systems: carrier-grade protocol stack architecture standards, cross-team signaling module governance, real-time system class design frameworks. Makes strategic decisions on telecom software architecture investments. |
| Unity Developer | 必要 | Defines organizational OOP strategy for Unity development: enterprise MonoBehaviour architecture standards, cross-project component design governance, ScriptableObject usage maturity frameworks. Makes strategic decisions on Unity C# code architecture across all game projects. |
| Unreal Engine Developer | 必要 | Defines organizational OOP strategy for Unreal development: enterprise UObject hierarchy standards, cross-project ActorComponent governance, Blueprint vs C++ architecture decision frameworks. Makes strategic decisions on Unreal Engine code architecture investments. |
| XR Unity Developer | 必要 | Shapes XR development architectural culture. Defines OOP/ECS balance in Unity XR. |