Dominio
Game Development
Perfil de habilidad
Monetization: F2P, IAP, subscriptions, rewarded ads, battle pass
Roles
1
donde aparece esta habilidad
Niveles
5
ruta de crecimiento estructurada
Requisitos obligatorios
0
los otros 5 opcionales
Game Development
Game Infrastructure
17/3/2026
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La tabla muestra cómo crece la profundidad desde Junior hasta Principal.
| Rol | Obligatorio | Descripción |
|---|---|---|
| Game Designer | Understands main monetization models: F2P, premium, subscription, ads. Designs simple IAP offers: cosmetics, boosters, starter packs. Knows monetization metrics: ARPDAU, ARPPU, conversion rate. Studies competitor monetization for benchmarking. |
| Rol | Obligatorio | Descripción |
|---|---|---|
| Game Designer | Designs monetization: IAP catalog, rewarded ads integration, battle pass, subscription model. Creates dynamic offers based on player behavior. Balances monetization for optimal LTV without harming retention. Conducts A/B tests of pricing and offer design. |
| Rol | Obligatorio | Descripción |
|---|---|---|
| Game Designer | Designs comprehensive monetization strategy: pricing optimization, offer personalization, whale management. Builds LTV models and CAC forecasts. Creates ethical monetization framework — profitability without pay-to-win. Optimizes ad monetization: waterfall, mediation, placement. |
| Rol | Obligatorio | Descripción |
|---|---|---|
| Game Designer | Defines monetization strategy for the game project: revenue model, pricing, target KPIs. Establishes the process: hypothesis → A/B test → analysis → rollout. Coordinates monetization with game design to preserve player experience. Forecasts revenue and reports to stakeholders. |
| Rol | Obligatorio | Descripción |
|---|---|---|
| Game Designer | Shapes enterprise monetization strategy for the project portfolio. Defines ethical monetization standards for the studio. Evaluates new models: play-to-earn, subscription bundles, cross-game economies. Influences industry ethical monetization standards. |