Domain
Game Development
Skill Profile
Monetization: F2P, IAP, subscriptions, rewarded ads, battle pass
Roles
1
where this skill appears
Levels
5
structured growth path
Mandatory requirements
0
the other 5 optional
Game Development
Game Infrastructure
3/17/2026
Choose your current level and compare expectations. The items below show what to cover to advance to the next level.
The table shows how skill depth grows from Junior to Principal. Click a row to see details.
| Role | Required | Description |
|---|---|---|
| Game Designer | Understands main monetization models: F2P, premium, subscription, ads. Designs simple IAP offers: cosmetics, boosters, starter packs. Knows monetization metrics: ARPDAU, ARPPU, conversion rate. Studies competitor monetization for benchmarking. |
| Role | Required | Description |
|---|---|---|
| Game Designer | Designs monetization: IAP catalog, rewarded ads integration, battle pass, subscription model. Creates dynamic offers based on player behavior. Balances monetization for optimal LTV without harming retention. Conducts A/B tests of pricing and offer design. |
| Role | Required | Description |
|---|---|---|
| Game Designer | Designs comprehensive monetization strategy: pricing optimization, offer personalization, whale management. Builds LTV models and CAC forecasts. Creates ethical monetization framework — profitability without pay-to-win. Optimizes ad monetization: waterfall, mediation, placement. |
| Role | Required | Description |
|---|---|---|
| Game Designer | Defines monetization strategy for the game project: revenue model, pricing, target KPIs. Establishes the process: hypothesis → A/B test → analysis → rollout. Coordinates monetization with game design to preserve player experience. Forecasts revenue and reports to stakeholders. |
| Role | Required | Description |
|---|---|---|
| Game Designer | Shapes enterprise monetization strategy for the project portfolio. Defines ethical monetization standards for the studio. Evaluates new models: play-to-earn, subscription bundles, cross-game economies. Influences industry ethical monetization standards. |