Dominio
Game Development
Perfil de habilidad
In-game economy, balancing, progression, sinks/faucets
Roles
3
donde aparece esta habilidad
Niveles
5
ruta de crecimiento estructurada
Requisitos obligatorios
8
los otros 7 opcionales
Game Development
Game Design
17/3/2026
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La tabla muestra cómo crece la profundidad desde Junior hasta Principal.
| Rol | Obligatorio | Descripción |
|---|---|---|
| Game Designer | Obligatorio | Designs basic economic systems: currencies, resources, shop, level rewards. Creates simple balance tables in Google Sheets with progression formulas. Understands sink/source concepts, inflation, and resource deficit in game economies. |
| Game QA Engineer | Tests basic economic mechanics: buying/selling items, earning currency for quests, crafting costs. Checks balance for obvious exploit opportunities. | |
| Game Server Developer | Understands the fundamentals of Game Economy & Balancing. Applies basic practices in daily work. Follows recommendations from the team and documentation. |
| Rol | Obligatorio | Descripción |
|---|---|---|
| Game Designer | Obligatorio | Develops in-game economy systems: resource balance, sink/source models, progression curves. Models economy in spreadsheets with player behavior simulation. Conducts A/B tests of monetization mechanics. Balances reward schedules for optimal engagement. |
| Game QA Engineer | Systematically tests game economy: currency flows, sink/source balance, marketplace mechanics. Checks edge cases: currency overflow, negative balance, item duplication. | |
| Game Server Developer | Independently implements Game Economy and Balancing in dedicated servers/Photon. Optimizes performance. Works with profiler. |
| Rol | Obligatorio | Descripción |
|---|---|---|
| Game Designer | Obligatorio | Designs complex economic systems: multi-currency economy, dynamic pricing, auction house, player-to-player trading. Builds economic models with Monte Carlo simulation. Prevents exploitation and inflation. Balances F2P economy for LTV optimization without harming player experience. |
| Game QA Engineer | Designs economy testing strategy: simulation-based validation, long-term balance testing (1000+ hours of progression). Tests monetization compliance (loot boxes, gacha) per regulatory requirements. | |
| Game Server Developer | Obligatorio | Designs solutions with Game Economy and Balancing for production games. Optimizes for target platforms. Mentors the team. |
| Rol | Obligatorio | Descripción |
|---|---|---|
| Game Designer | Obligatorio | Defines the game's economic strategy: monetization model, pricing strategy, economy health KPIs. Establishes economy balancing process: data analysis → hypothesis → A/B test → rollout. Mentors the team in economic modeling and exploit prevention. |
| Game QA Engineer | Defines economy QA standards for the studio. Implements automated economy simulation, establishes metrics framework for balance evaluation (Gini coefficient, inflation rate). | |
| Game Server Developer | Obligatorio | Defines technical strategy with Game Economy and Balancing. Establishes development standards. Coordinates technical direction. |
| Rol | Obligatorio | Descripción |
|---|---|---|
| Game Designer | Obligatorio | Shapes enterprise game economy strategy for the project portfolio. Defines best monetization practices, cross-game economy patterns, ethical monetization guidelines. Evaluates new models: battle pass economics, dynamic pricing, player-driven economies. |
| Game QA Engineer | Shapes enterprise economy QA methodology for live-service portfolio. Defines F2P economy testing standards, integrates economy QA with analytics for real-time monitoring. | |
| Game Server Developer | Obligatorio | Defines the studio's technology strategy. Evaluates engine solutions. Shapes technical vision for game projects. |