Domain
Game Development
Skill Profile
In-game economy, balancing, progression, sinks/faucets
Roles
3
where this skill appears
Levels
5
structured growth path
Mandatory requirements
8
the other 7 optional
Game Development
Game Design
3/17/2026
Choose your current level and compare expectations. The items below show what to cover to advance to the next level.
The table shows how skill depth grows from Junior to Principal. Click a row to see details.
| Role | Required | Description |
|---|---|---|
| Game Designer | Required | Designs basic economic systems: currencies, resources, shop, level rewards. Creates simple balance tables in Google Sheets with progression formulas. Understands sink/source concepts, inflation, and resource deficit in game economies. |
| Game QA Engineer | Tests basic economic mechanics: buying/selling items, earning currency for quests, crafting costs. Checks balance for obvious exploit opportunities. | |
| Game Server Developer | Understands the fundamentals of Game Economy & Balancing. Applies basic practices in daily work. Follows recommendations from the team and documentation. |
| Role | Required | Description |
|---|---|---|
| Game Designer | Required | Develops in-game economy systems: resource balance, sink/source models, progression curves. Models economy in spreadsheets with player behavior simulation. Conducts A/B tests of monetization mechanics. Balances reward schedules for optimal engagement. |
| Game QA Engineer | Systematically tests game economy: currency flows, sink/source balance, marketplace mechanics. Checks edge cases: currency overflow, negative balance, item duplication. | |
| Game Server Developer | Independently implements Game Economy and Balancing in dedicated servers/Photon. Optimizes performance. Works with profiler. |
| Role | Required | Description |
|---|---|---|
| Game Designer | Required | Designs complex economic systems: multi-currency economy, dynamic pricing, auction house, player-to-player trading. Builds economic models with Monte Carlo simulation. Prevents exploitation and inflation. Balances F2P economy for LTV optimization without harming player experience. |
| Game QA Engineer | Designs economy testing strategy: simulation-based validation, long-term balance testing (1000+ hours of progression). Tests monetization compliance (loot boxes, gacha) per regulatory requirements. | |
| Game Server Developer | Required | Designs solutions with Game Economy and Balancing for production games. Optimizes for target platforms. Mentors the team. |
| Role | Required | Description |
|---|---|---|
| Game Designer | Required | Defines the game's economic strategy: monetization model, pricing strategy, economy health KPIs. Establishes economy balancing process: data analysis → hypothesis → A/B test → rollout. Mentors the team in economic modeling and exploit prevention. |
| Game QA Engineer | Defines economy QA standards for the studio. Implements automated economy simulation, establishes metrics framework for balance evaluation (Gini coefficient, inflation rate). | |
| Game Server Developer | Required | Defines technical strategy with Game Economy and Balancing. Establishes development standards. Coordinates technical direction. |
| Role | Required | Description |
|---|---|---|
| Game Designer | Required | Shapes enterprise game economy strategy for the project portfolio. Defines best monetization practices, cross-game economy patterns, ethical monetization guidelines. Evaluates new models: battle pass economics, dynamic pricing, player-driven economies. |
| Game QA Engineer | Shapes enterprise economy QA methodology for live-service portfolio. Defines F2P economy testing standards, integrates economy QA with analytics for real-time monitoring. | |
| Game Server Developer | Required | Defines the studio's technology strategy. Evaluates engine solutions. Shapes technical vision for game projects. |