领域
Game Development
技能档案
Game analytics: retention, DAU/MAU, LTV, event tracking, cohort analysis
角色数
5
包含此技能的角色
级别数
5
结构化成长路径
必要要求
8
其余 17 个可选
Game Development
Game Infrastructure
2026/3/17
选择当前级别并对比期望。下方卡片显示晋升所需掌握的内容。
表格展示从初级到首席的技能深度变化。点击行查看详情。
| 角色 | 必要性 | 描述 |
|---|---|---|
| Game Designer | 必要 | Understands basic game analytics metrics: DAU, MAU, retention D1/D7/D30, session length. Sets up simple analytics events in the game: level_start, level_complete, purchase. Reads basic reports and dashboards to evaluate player behavior. |
| Game QA Engineer | Verifies basic analytics events in the game: installation tracking, sessions, progression. Checks correctness of event sending to analytics backend (Firebase, GameAnalytics). | |
| Game Server Developer | Understands the fundamentals of Game Analytics. Applies basic practices in daily work. Follows recommendations from the team and documentation. | |
| Unity Developer | Integrates Unity Analytics for collecting basic metrics: DAU, retention, session length. Sends custom events for tracking player progression. Understands privacy requirements (GDPR) for data collection. | |
| Unreal Engine Developer | Integrates analytics into Unreal projects: custom events via analytics providers (GameAnalytics, Amplitude). Sends telemetry for tracking player progression and key metrics. |
| 角色 | 必要性 | 描述 |
|---|---|---|
| Game Designer | 必要 | Designs analytics event system for full game system coverage. Analyzes funnel metrics, level heatmaps, player resource distribution. Conducts A/B tests of balance changes and interprets results. Uses cohort analysis to evaluate changes. |
| Game QA Engineer | Tests full analytics pipeline: validates event schema, checks data accuracy in dashboards, tests funnel tracking. Identifies missing events and incorrect parameters. | |
| Game Server Developer | Independently implements Game Analytics in dedicated servers/Photon. Optimizes performance. Works with profiler. | |
| Unity Developer | Designs analytics system for Unity games: funnel analysis, A/B testing via Unity Remote Config, economic metrics (ARPU, LTV). Creates dashboards in GameAnalytics or Amplitude for decision making. | |
| Unreal Engine Developer | Designs analytics system for Unreal games: event taxonomy, funnel analysis, A/B testing via remote config. Creates dashboards for game designers and producers. |
| 角色 | 必要性 | 描述 |
|---|---|---|
| Game Designer | 必要 | Designs data-driven game design process: predictive models for retention, churn prediction, LTV segmentation. Builds custom dashboards for game health monitoring. Uses ML models for optimizing matchmaking, difficulty, personalized offers. |
| Game QA Engineer | Designs analytics QA strategy: automated event validation, data integrity checks, real-time monitoring. Tests A/B test framework, attribution tracking, GDPR compliance. | |
| Game Server Developer | 必要 | Designs solutions with Game Analytics for production games. Optimizes for target platforms. Mentors the team. |
| Unity Developer | Designs data-driven architecture for Unity games: event taxonomy, data warehouse integration, real-time analytics pipeline. Uses BigQuery for complex analytical queries. Implements predictive analytics for player churn. | |
| Unreal Engine Developer | Designs data pipeline for AAA Unreal projects: real-time telemetry, data warehouse, predictive analytics. Uses Unreal Insights integration for performance analytics. |
| 角色 | 必要性 | 描述 |
|---|---|---|
| Game Designer | 必要 | Defines analytics strategy for the game project: success metrics, KPI framework, data governance. Builds a data-driven decision-making culture in the game design team. Coordinates analyst and designer work to optimize player experience. |
| Game QA Engineer | Defines analytics QA standards for the studio. Implements automated event coverage tracking, establishes data quality metrics, coordinates with analytics team on dashboard validation. | |
| Game Server Developer | 必要 | Defines technical strategy with Game Analytics. Establishes development standards. Coordinates technical direction. |
| Unity Developer | Defines analytics strategy for Unity studio. Establishes data governance, privacy compliance framework. Coordinates analytics between game design, monetization and product teams. | |
| Unreal Engine Developer | Defines analytics strategy for the Unreal studio. Establishes data governance and privacy compliance. Coordinates analytics between game design, production, and engineering. |
| 角色 | 必要性 | 描述 |
|---|---|---|
| Game Designer | 必要 | Shapes enterprise game analytics strategy for the studio's project portfolio. Defines unified analytics platform, cross-game data sharing, portfolio-level KPIs. Implements advanced analytics: causal inference, ML-driven optimization, player modeling. |
| Game QA Engineer | Shapes enterprise analytics QA framework for live-service portfolio. Defines data quality standards, integrates analytics QA into release process across all studios. | |
| Game Server Developer | 必要 | Defines the studio's technology strategy. Evaluates engine solutions. Shapes technical vision for game projects. |
| Unity Developer | Defines data strategy at studio level. Evaluates analytics platforms. Shapes cross-game analytics for Unity game portfolio. Uses ML for game economy optimization. | |
| Unreal Engine Developer | Defines data strategy at studio level. Shapes cross-game analytics platform. Uses ML for game balancing and player behavior prediction. |