Domain
Game Development
Skill Profile
Game analytics: retention, DAU/MAU, LTV, event tracking, cohort analysis
Roles
5
where this skill appears
Levels
5
structured growth path
Mandatory requirements
8
the other 17 optional
Game Development
Game Infrastructure
3/17/2026
Choose your current level and compare expectations. The items below show what to cover to advance to the next level.
The table shows how skill depth grows from Junior to Principal. Click a row to see details.
| Role | Required | Description |
|---|---|---|
| Game Designer | Required | Understands basic game analytics metrics: DAU, MAU, retention D1/D7/D30, session length. Sets up simple analytics events in the game: level_start, level_complete, purchase. Reads basic reports and dashboards to evaluate player behavior. |
| Game QA Engineer | Verifies basic analytics events in the game: installation tracking, sessions, progression. Checks correctness of event sending to analytics backend (Firebase, GameAnalytics). | |
| Game Server Developer | Understands the fundamentals of Game Analytics. Applies basic practices in daily work. Follows recommendations from the team and documentation. | |
| Unity Developer | Integrates Unity Analytics for collecting basic metrics: DAU, retention, session length. Sends custom events for tracking player progression. Understands privacy requirements (GDPR) for data collection. | |
| Unreal Engine Developer | Integrates analytics into Unreal projects: custom events via analytics providers (GameAnalytics, Amplitude). Sends telemetry for tracking player progression and key metrics. |
| Role | Required | Description |
|---|---|---|
| Game Designer | Required | Designs analytics event system for full game system coverage. Analyzes funnel metrics, level heatmaps, player resource distribution. Conducts A/B tests of balance changes and interprets results. Uses cohort analysis to evaluate changes. |
| Game QA Engineer | Tests full analytics pipeline: validates event schema, checks data accuracy in dashboards, tests funnel tracking. Identifies missing events and incorrect parameters. | |
| Game Server Developer | Independently implements Game Analytics in dedicated servers/Photon. Optimizes performance. Works with profiler. | |
| Unity Developer | Designs analytics system for Unity games: funnel analysis, A/B testing via Unity Remote Config, economic metrics (ARPU, LTV). Creates dashboards in GameAnalytics or Amplitude for decision making. | |
| Unreal Engine Developer | Designs analytics system for Unreal games: event taxonomy, funnel analysis, A/B testing via remote config. Creates dashboards for game designers and producers. |
| Role | Required | Description |
|---|---|---|
| Game Designer | Required | Designs data-driven game design process: predictive models for retention, churn prediction, LTV segmentation. Builds custom dashboards for game health monitoring. Uses ML models for optimizing matchmaking, difficulty, personalized offers. |
| Game QA Engineer | Designs analytics QA strategy: automated event validation, data integrity checks, real-time monitoring. Tests A/B test framework, attribution tracking, GDPR compliance. | |
| Game Server Developer | Required | Designs solutions with Game Analytics for production games. Optimizes for target platforms. Mentors the team. |
| Unity Developer | Designs data-driven architecture for Unity games: event taxonomy, data warehouse integration, real-time analytics pipeline. Uses BigQuery for complex analytical queries. Implements predictive analytics for player churn. | |
| Unreal Engine Developer | Designs data pipeline for AAA Unreal projects: real-time telemetry, data warehouse, predictive analytics. Uses Unreal Insights integration for performance analytics. |
| Role | Required | Description |
|---|---|---|
| Game Designer | Required | Defines analytics strategy for the game project: success metrics, KPI framework, data governance. Builds a data-driven decision-making culture in the game design team. Coordinates analyst and designer work to optimize player experience. |
| Game QA Engineer | Defines analytics QA standards for the studio. Implements automated event coverage tracking, establishes data quality metrics, coordinates with analytics team on dashboard validation. | |
| Game Server Developer | Required | Defines technical strategy with Game Analytics. Establishes development standards. Coordinates technical direction. |
| Unity Developer | Defines analytics strategy for Unity studio. Establishes data governance, privacy compliance framework. Coordinates analytics between game design, monetization and product teams. | |
| Unreal Engine Developer | Defines analytics strategy for the Unreal studio. Establishes data governance and privacy compliance. Coordinates analytics between game design, production, and engineering. |
| Role | Required | Description |
|---|---|---|
| Game Designer | Required | Shapes enterprise game analytics strategy for the studio's project portfolio. Defines unified analytics platform, cross-game data sharing, portfolio-level KPIs. Implements advanced analytics: causal inference, ML-driven optimization, player modeling. |
| Game QA Engineer | Shapes enterprise analytics QA framework for live-service portfolio. Defines data quality standards, integrates analytics QA into release process across all studios. | |
| Game Server Developer | Required | Defines the studio's technology strategy. Evaluates engine solutions. Shapes technical vision for game projects. |
| Unity Developer | Defines data strategy at studio level. Evaluates analytics platforms. Shapes cross-game analytics for Unity game portfolio. Uses ML for game economy optimization. | |
| Unreal Engine Developer | Defines data strategy at studio level. Shapes cross-game analytics platform. Uses ML for game balancing and player behavior prediction. |