领域
Game Development
技能档案
此技能定义了各角色和级别的期望。
角色数
2
包含此技能的角色
级别数
5
结构化成长路径
必要要求
0
其余 10 个可选
Game Development
Game Platforms
2026/2/22
选择当前级别并对比期望。下方卡片显示晋升所需掌握的内容。
表格展示从初级到首席的技能深度变化。点击行查看详情。
| 角色 | 必要性 | 描述 |
|---|---|---|
| Unity Developer | Builds Unity projects for different platforms: Windows, Android, iOS, WebGL. Understands Platform Dependent Compilation (#if UNITY_ANDROID). Configures Player Settings for each platform. | |
| Unreal Engine Developer | Builds Unreal projects for different platforms: Windows, PlayStation, Xbox, Switch. Understands Platform Abstractions in Unreal. Configures project settings for each target platform. |
| 角色 | 必要性 | 描述 |
|---|---|---|
| Unity Developer | Automates cross-platform Unity project builds: build scripts in C#, Unity Cloud Build, Jenkins pipeline. Manages platform-specific and native plugins. Optimizes build size for mobile platforms. | |
| Unreal Engine Developer | Automates cross-platform Unreal builds: BuildGraph, Horde build system, cooking pipeline. Manages platform SDKs and devkits. Optimizes package size through chunk management. |
| 角色 | 必要性 | 描述 |
|---|---|---|
| Unity Developer | Designs cross-platform Unity project architecture: abstraction layers for platform APIs, conditional asset loading, quality tiers for different devices. Ensures feature parity through automated testing. | |
| Unreal Engine Developer | Designs cross-platform architecture for Unreal projects: platform HAL, quality scalability, conditional content. Ensures feature parity and platform-specific optimizations. |
| 角色 | 必要性 | 描述 |
|---|---|---|
| Unity Developer | Defines cross-platform strategy for Unity studio. Establishes build infrastructure, platform support matrix. Coordinates platform-specific QA and certification processes. | |
| Unreal Engine Developer | Defines cross-platform strategy for the Unreal studio. Establishes build infrastructure, platform matrix. Coordinates certification (TRC/TCR/Lotcheck) across all platforms. |
| 角色 | 必要性 | 描述 |
|---|---|---|
| Unity Developer | Defines multiplatform development strategy at studio level. Evaluates new platforms (Apple Vision Pro, Meta Quest). Shapes platform roadmap for Unity products. | |
| Unreal Engine Developer | Defines multi-platform strategy at studio level. Evaluates new platforms and their SDKs. Builds relationships with platform holders for early SDK access. |