Dominio
XR: AR/VR/MR
Perfil de habilidad
Esta habilidad define expectativas en roles y niveles.
Roles
1
donde aparece esta habilidad
Niveles
5
ruta de crecimiento estructurada
Requisitos obligatorios
0
los otros 5 opcionales
XR: AR/VR/MR
AR Development
22/2/2026
Selecciona tu nivel actual y compara las expectativas.
La tabla muestra cómo crece la profundidad desde Junior hasta Principal.
| Rol | Obligatorio | Descripción |
|---|---|---|
| Unity Developer | Creates simple AR applications in Unity with AR Foundation: plane detection, placing 3D objects on surfaces. Understands the difference between ARCore and ARKit. Configures AR Session and AR Camera. |
| Rol | Obligatorio | Descripción |
|---|---|---|
| Unity Developer | Develops AR functionality in Unity: image tracking, face tracking, light estimation. Optimizes AR rendering for mobile devices. Integrates AR with game logic and Unity UI systems. |
| Rol | Obligatorio | Descripción |
|---|---|---|
| Unity Developer | Designs AR application architecture in Unity: persistent AR, cloud anchors, multi-user AR sessions. Solves occlusion and shadow casting problems in AR. Optimizes battery consumption for extended AR sessions. |
| Rol | Obligatorio | Descripción |
|---|---|---|
| Unity Developer | Defines AR strategy for Unity products. Establishes AR Foundation development best practices. Coordinates AR functionality with UX/UI team for optimal user experience. |
| Rol | Obligatorio | Descripción |
|---|---|---|
| Unity Developer | Defines AR development strategy at studio level. Evaluates AR Cloud platforms (Niantic Lightship, Google ARCore Cloud). Shapes AR product roadmap considering AR hardware evolution. |