Domäne
XR: AR/VR/MR
Skill-Profil
Dieser Skill definiert Erwartungen über Rollen und Level.
Rollen
1
wo dieser Skill vorkommt
Stufen
5
strukturierter Entwicklungspfad
Pflichtanforderungen
0
die anderen 5 optional
XR: AR/VR/MR
AR Development
22.2.2026
Wählen Sie Ihr aktuelles Level und vergleichen Sie die Erwartungen.
Die Tabelle zeigt, wie die Tiefe von Junior bis Principal wächst.
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Unity Developer | Creates simple AR applications in Unity with AR Foundation: plane detection, placing 3D objects on surfaces. Understands the difference between ARCore and ARKit. Configures AR Session and AR Camera. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Unity Developer | Develops AR functionality in Unity: image tracking, face tracking, light estimation. Optimizes AR rendering for mobile devices. Integrates AR with game logic and Unity UI systems. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Unity Developer | Designs AR application architecture in Unity: persistent AR, cloud anchors, multi-user AR sessions. Solves occlusion and shadow casting problems in AR. Optimizes battery consumption for extended AR sessions. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Unity Developer | Defines AR strategy for Unity products. Establishes AR Foundation development best practices. Coordinates AR functionality with UX/UI team for optimal user experience. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Unity Developer | Defines AR development strategy at studio level. Evaluates AR Cloud platforms (Niantic Lightship, Google ARCore Cloud). Shapes AR product roadmap considering AR hardware evolution. |