领域
XR: AR/VR/MR
技能档案
3D math: linear algebra, quaternions, transformation matrices, projections
角色数
2
包含此技能的角色
级别数
5
结构化成长路径
必要要求
10
其余 0 个可选
XR: AR/VR/MR
3D Graphics & Computing
2026/3/17
选择当前级别并对比期望。下方卡片显示晋升所需掌握的内容。
表格展示从初级到首席的技能深度变化。点击行查看详情。
| 角色 | 必要性 | 描述 |
|---|---|---|
| AR/VR Developer | 必要 | Understands basic 3D math concepts: coordinate systems, vectors, transformation matrices. Uses quaternions for rotation representation in Unity/Unreal. Works with the Transform API for object positioning. |
| XR Unity Developer | 必要 | Uses basic 3D math in Unity: Vector3, Quaternion, Transform. Understands coordinate systems and transformations. Works with Mathf for calculations in XR scenes. |
| 角色 | 必要性 | 描述 |
|---|---|---|
| AR/VR Developer | 必要 | Fluently applies linear algebra in AR/VR development: dot/cross product, projection matrices, rotation interpolation (slerp). Solves spatial geometry problems: ray-casting, intersection tests. Understands the difference between Euler angles and quaternions. |
| XR Unity Developer | 必要 | Fluently applies linear algebra in Unity XR: dot/cross product for spatial queries, Matrix4x4 for transformations, Quaternion.Slerp for smooth rotations. Implements ray-plane intersection for AR placement. |
| 角色 | 必要性 | 描述 |
|---|---|---|
| AR/VR Developer | 必要 | Develops mathematical algorithms for XR: spatial mapping, mesh reconstruction, ICP registration. Optimizes computations using SIMD instructions. Designs custom spatial data structures (octree, BVH) for XR scenes. |
| XR Unity Developer | 必要 | Develops mathematical algorithms for XR: ICP for mesh alignment, spatial hashing, frustum culling. Optimizes mathematical computations through Unity Mathematics (math library) and Burst Compiler. |
| 角色 | 必要性 | 描述 |
|---|---|---|
| AR/VR Developer | 必要 | Defines mathematical approaches for XR products. Mentors the team on 3D math. Conducts reviews of mathematical algorithms. Builds a library of reusable math utilities. |
| XR Unity Developer | 必要 | Defines mathematical approaches for XR product. Conducts review of mathematical algorithms. Mentors on 3D math for XR. |
| 角色 | 必要性 | 描述 |
|---|---|---|
| AR/VR Developer | 必要 | Researches new mathematical approaches for XR (neural radiance fields, differentiable rendering). Defines the long-term strategy for spatial computing usage. |
| XR Unity Developer | 必要 | Researches new mathematical approaches for XR (differentiable rendering, neural radiance fields). Shapes mathematical foundation for XR platform. |