Perfil de habilidad

3D Math: Linear Algebra, Quaternions

3D math: linear algebra, quaternions, transformation matrices, projections

XR: AR/VR/MR 3D Graphics & Computing

Roles

2

donde aparece esta habilidad

Niveles

5

ruta de crecimiento estructurada

Requisitos obligatorios

10

los otros 0 opcionales

Dominio

XR: AR/VR/MR

skills.group

3D Graphics & Computing

Última actualización

17/3/2026

Cómo usar

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Qué se espera en cada nivel

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Rol Obligatorio Descripción
AR/VR Developer Obligatorio Understands basic 3D math concepts: coordinate systems, vectors, transformation matrices. Uses quaternions for rotation representation in Unity/Unreal. Works with the Transform API for object positioning.
XR Unity Developer Obligatorio Uses basic 3D math in Unity: Vector3, Quaternion, Transform. Understands coordinate systems and transformations. Works with Mathf for calculations in XR scenes.
Rol Obligatorio Descripción
AR/VR Developer Obligatorio Fluently applies linear algebra in AR/VR development: dot/cross product, projection matrices, rotation interpolation (slerp). Solves spatial geometry problems: ray-casting, intersection tests. Understands the difference between Euler angles and quaternions.
XR Unity Developer Obligatorio Fluently applies linear algebra in Unity XR: dot/cross product for spatial queries, Matrix4x4 for transformations, Quaternion.Slerp for smooth rotations. Implements ray-plane intersection for AR placement.
Rol Obligatorio Descripción
AR/VR Developer Obligatorio Develops mathematical algorithms for XR: spatial mapping, mesh reconstruction, ICP registration. Optimizes computations using SIMD instructions. Designs custom spatial data structures (octree, BVH) for XR scenes.
XR Unity Developer Obligatorio Develops mathematical algorithms for XR: ICP for mesh alignment, spatial hashing, frustum culling. Optimizes mathematical computations through Unity Mathematics (math library) and Burst Compiler.
Rol Obligatorio Descripción
AR/VR Developer Obligatorio Defines mathematical approaches for XR products. Mentors the team on 3D math. Conducts reviews of mathematical algorithms. Builds a library of reusable math utilities.
XR Unity Developer Obligatorio Defines mathematical approaches for XR product. Conducts review of mathematical algorithms. Mentors on 3D math for XR.
Rol Obligatorio Descripción
AR/VR Developer Obligatorio Researches new mathematical approaches for XR (neural radiance fields, differentiable rendering). Defines the long-term strategy for spatial computing usage.
XR Unity Developer Obligatorio Researches new mathematical approaches for XR (differentiable rendering, neural radiance fields). Shapes mathematical foundation for XR platform.

Comunidad

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📋 Propuestas
Aún no hay propuestas para 3D Math: Linear Algebra, Quaternions
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