Roles · Game Server Developer · Junior

What a Junior } should know

0 core skills, 54 in total. Expectations per skill, and what changes at the next level.

This page lists what a Junior } is expected to know and do, skill by skill. Core skills are the ones a manager and peers assess in a review cycle; the rest count only in self-assessment. Main areas: .

0core skills
54additional skills
0skill areas
0%at Advanced or Expert
Assess myself as Junior Full role matrix

Core skills for a Junior

Grouped by area. The label on the right is the expected depth: Awareness, Working, Advanced or Expert.

Additional skills

Not assessed by the team, but part of the self-assessment and the development plan.

Algorithms & ComplexityApache KafkaAPI DocumentationAsync ProgrammingAWSCaching StrategiesChatGPT / ClaudeCode Quality & RefactoringCode ReviewCursor IDEData StructuresDatabase IndexingDatabase Performance TuningDesign PatternsDockerGame AnalyticsGame Backend: PlayFab, NakamaGame Economy & BalancingGame Networking: Netcode, PhotonGame Performance OptimizationGame Testing & QAGit AdvancedGitHub Actions / GitLab CIGitHub CopilotGraphQL DesigngRPC & Protocol BuffersHigh Load ArchitectureIntegration TestingKubernetes CoreLatency OptimizationLiveOps & Game-as-a-ServiceLoad BalancingLoad TestingMemory ManagementMongoDBMultithreadingNetwork FundamentalsOn-Call ManagementOOP & SOLID PrinciplesOpenTelemetryOWASP & Application SecurityPostgreSQLPrometheus & GrafanaPrompt Engineering for CodeRedisREST API DesignSecure Coding PracticesSLI / SLO / SLAStructured LoggingSystem Design FundamentalsThroughput OptimizationType Safety & Type SystemsUnit TestingWebSocket API Design

What changes at Mid-level

54 skills get a higher expectation or become core when moving from Junior to Mid-level. The biggest jumps first.

See the Mid-level page →
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} in the open competency matrix: 54 skills across 5 levels. The matrix is free for individuals and stays free.