Domäne
Game Development
Skill-Profil
Web games: WebGL, HTML5 Canvas, PixiJS, Phaser, WebAssembly
Rollen
4
wo dieser Skill vorkommt
Stufen
5
strukturierter Entwicklungspfad
Pflichtanforderungen
0
die anderen 20 optional
Game Development
Game Platforms
17.3.2026
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Die Tabelle zeigt, wie die Tiefe von Junior bis Principal wächst.
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Game Designer | Understands web game design specifics: browser limitations, load time, casual audience. Designs mechanics for web: simple input, quick onboarding, shareable gameplay. Knows web-specific technologies: HTML5 Canvas, WebGL, Web Audio API and their game design limitations. | |
| Game QA Engineer | Tests web games in major browsers: Chrome, Firefox, Safari, Edge. Checks loading, input, rendering. Finds bugs specific to WebGL/WebGPU, audio autoplay restrictions. | |
| Unity Developer | Builds Unity projects for WebGL: understands WebGL limitations (no threads, limited memory). Configures WebGL Player Settings. Integrates with web platforms (itch.io, CrazyGames). | |
| Unreal Engine Developer | Understands Unreal for web: Pixel Streaming for browser-based gaming. Configures Pixel Streaming server for running Unreal content in the browser without downloading. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Game Designer | Designs web-first game systems: instant play, cross-device experience, social sharing mechanics. Creates game design for web platforms: Facebook Instant Games, itch.io, CrazyGames. Optimizes UX for web: loading experience, responsive layout, keyboard/mouse + touch. | |
| Game QA Engineer | Systematically tests web games: cross-browser compatibility, performance across different GPUs, memory limits in browser, touch support for mobile browsers. Tests PWA functionality. | |
| Unity Developer | Optimizes Unity WebGL builds: code stripping, texture compression, asset bundle streaming. Implements JavaScript interop for web-specific features. Ensures progressive loading. | |
| Unreal Engine Developer | Develops Pixel Streaming solutions: multi-user sessions, input handling, adaptive quality. Optimizes encoding settings (bitrate, resolution) for various bandwidth conditions. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Game Designer | Designs web game strategy: technology choices, distribution platforms, web monetization. Creates multiplayer web games with WebSocket/WebRTC. Optimizes for web-specific challenges: memory limits, tab switching, network latency. Defines hybrid approach: web + native. | |
| Game QA Engineer | Designs web game QA strategy: automated cross-browser testing via BrowserStack/Sauce Labs, WebGL performance benchmarking, service worker testing for offline mode. | |
| Unity Developer | Designs web game architecture in Unity: streaming assets, WebSocket networking for multiplayer, WebGPU readiness. Solves WebGL-specific issues: memory management, audio autoplay policies. | |
| Unreal Engine Developer | Designs scalable Pixel Streaming architecture: auto-scaling GPU fleet, CDN integration, client-side prediction for reduced latency. Evaluates cost optimization strategies. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Game Designer | Defines web game strategy for the studio: target platforms, technology stack, market positioning. Builds web game development team and process. Coordinates with web platform partners for distribution. Defines quality standards for web game production. | |
| Game QA Engineer | Defines web game QA standards for the studio. Implements automated browser testing pipeline, establishes browser support matrix, coordinates with web platform team. | |
| Unity Developer | Defines web gaming strategy for Unity studio. Establishes WebGL performance standards, browser compatibility matrix. Coordinates web-specific QA and deployment. | |
| Unreal Engine Developer | Defines web distribution strategy for the Unreal studio. Establishes Pixel Streaming infrastructure standards. Coordinates web deployment and DevOps. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| Game Designer | Shapes enterprise web gaming strategy: technology investments, platform partnerships, cross-platform approach. Evaluates emerging web technologies: WebGPU, WebXR, WASM for future game capabilities. Defines web gaming vision for the studio. | |
| Game QA Engineer | Shapes enterprise web game QA methodology. Defines standards for WebGL/WebGPU/WASM games, integrates with CDN testing and global latency monitoring. | |
| Unity Developer | Defines web gaming strategy at studio level. Evaluates WebGPU, Progressive Web Apps for game distribution. Shapes web platform technology roadmap. | |
| Unreal Engine Developer | Defines web gaming strategy at studio level. Evaluates cloud gaming platforms and Pixel Streaming evolution. Shapes web distribution technology roadmap. |