Dominio
XR: AR/VR/MR
Perfil de habilidad
Esta habilidad define expectativas en roles y niveles.
Roles
2
donde aparece esta habilidad
Niveles
5
ruta de crecimiento estructurada
Requisitos obligatorios
0
los otros 10 opcionales
XR: AR/VR/MR
VR Development
22/2/2026
Selecciona tu nivel actual y compara las expectativas.
La tabla muestra cómo crece la profundidad desde Junior hasta Principal.
| Rol | Obligatorio | Descripción |
|---|---|---|
| Unity Developer | Integrates VR SDK in Unity: XR Plugin Management, OpenXR for cross-platform VR. Configures VR camera rig, controller tracking. Creates basic VR interactions: grab, teleport. | |
| Unreal Engine Developer | Integrates VR in Unreal: OpenXR plugin, VR Pawn setup, Motion Controller components. Configures VR spectator view. Creates basic VR interactions: grab, teleport. |
| Rol | Obligatorio | Descripción |
|---|---|---|
| Unity Developer | Develops VR functionality in Unity: hand tracking, spatial UI, haptic feedback. Integrates platform-specific SDK (Oculus Integration, SteamVR). Optimizes for comfortable VR experience. | |
| Unreal Engine Developer | Develops VR functionality in Unreal: hand tracking via OpenXR, haptic feedback, spatial audio. Integrates platform-specific SDK (Meta XR, SteamVR). Optimizes VR comfort. |
| Rol | Obligatorio | Descripción |
|---|---|---|
| Unity Developer | Designs VR architecture for Unity: multi-platform VR support (Quest, PCVR, PSVR2), VR comfort systems, advanced locomotion. Optimizes rendering pipeline for VR performance targets. | |
| Unreal Engine Developer | Designs VR architecture for AAA Unreal VR: multi-platform VR support, VR-specific rendering pipeline, advanced locomotion systems. Optimizes for VR performance targets. |
| Rol | Obligatorio | Descripción |
|---|---|---|
| Unity Developer | Defines VR development strategy for Unity studio. Establishes VR UX guidelines, performance standards. Coordinates VR-specific design and development workflow. | |
| Unreal Engine Developer | Defines VR development strategy for the Unreal studio. Establishes VR UX guidelines and performance standards. Coordinates VR design and development. |
| Rol | Obligatorio | Descripción |
|---|---|---|
| Unity Developer | Defines XR platform strategy at studio level. Evaluates emerging VR/MR hardware (Apple Vision Pro, Meta Quest Pro). Shapes XR technology roadmap. | |
| Unreal Engine Developer | Defines XR platform strategy at studio level. Evaluates VR/MR hardware evolution. Shapes XR technology roadmap for Unreal projects. |