Domäne
XR: AR/VR/MR
Skill-Profil
VR controllers: hand tracking, controller mapping, gesture recognition
Rollen
2
wo dieser Skill vorkommt
Stufen
5
strukturierter Entwicklungspfad
Pflichtanforderungen
10
die anderen 0 optional
XR: AR/VR/MR
VR Development
17.3.2026
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Die Tabelle zeigt, wie die Tiefe von Junior bis Principal wächst.
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| AR/VR Developer | Pflicht | Works with VR controllers via XR Interaction Toolkit / OpenXR Input. Configures button mapping for Meta Quest / PCVR controllers. Implements basic hand tracking for standalone VR. |
| XR Unity Developer | Pflicht | Configures VR controllers via Unity Input System / XR Interaction Toolkit. Maps buttons for Quest Touch / PCVR controllers. Uses ActionBasedController for action binding. Implements basic hand tracking. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| AR/VR Developer | Pflicht | Develops custom controller mappings for various VR devices. Implements advanced hand tracking with gesture recognition. Configures haptic feedback for controllers and hand tracking. Integrates Ultraleap for high-precision hand tracking. |
| XR Unity Developer | Pflicht | Develops custom controller bindings through Input Action Assets. Implements finger tracking via Meta Hand Tracking SDK in Unity. Configures haptic patterns through XRController.SendHapticImpulse. Supports multiple controller types. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| AR/VR Developer | Pflicht | Architects input abstraction for cross-device compatibility. Implements custom gesture recognition systems with machine learning. Optimizes hand tracking latency and accuracy. Develops finger tracking using the Quest Hand Tracking API. |
| XR Unity Developer | Pflicht | Creates cross-device input abstraction over OpenXR Input in Unity. Implements ML-based gesture recognition. Optimizes hand tracking performance for Quest. Develops eye tracking integration. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| AR/VR Developer | Pflicht | Defines the strategy for supporting various VR controllers and input devices. Establishes controller mapping standards for the team. Coordinates input system development. Evaluates new input devices. |
| XR Unity Developer | Pflicht | Defines input strategy for VR product. Establishes controller mapping standards for all supported devices. Coordinates input system development. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| AR/VR Developer | Pflicht | Defines the long-term VR input strategy for the company. Evaluates emerging technologies (EMG, brain-computer interfaces). Influences VR input standards in the industry. |
| XR Unity Developer | Pflicht | Defines VR input strategy for the product line. Evaluates new input devices (EMG, haptic gloves). Influences XR input standards development. |