Domäne
Game Development
Skill-Profil
Unreal Engine: C++, Blueprints, Gameplay Framework, Niagara, Lumen
Rollen
4
wo dieser Skill vorkommt
Stufen
5
strukturierter Entwicklungspfad
Pflichtanforderungen
13
die anderen 7 optional
Game Development
Game Engines
17.3.2026
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Die Tabelle zeigt, wie die Tiefe von Junior bis Principal wächst.
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| AR/VR Developer | Pflicht | Getting started with Unreal Engine 5: Editor, Blueprints, C++ basics. Creates simple scenes and levels. Works with basic BP scripting for prototypes. Understands the Actor/Component model. |
| Game Designer | Uses Unreal Editor for prototyping: BSP modeling, Blueprint visual scripting, basic Actor setup. Creates simple levels and game mechanics prototypes in Blueprint. Works with Level Editor for blockout and playtesting design ideas. | |
| Game QA Engineer | Understands the fundamentals of Unreal Engine C++/Blueprints. Applies basic practices in daily work. Follows recommendations from the team and documentation. | |
| Unreal Engine Developer | Pflicht | Works with core Unreal Engine systems: Actor/Component model, World Partition, Input System, UMG UI. Uses Unreal Editor for level building. Understands Gameplay Framework. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| AR/VR Developer | Pflicht | Develops on Unreal Engine using C++ and Blueprints. Works with Nanite and Lumen for visual quality. Configures VR rendering in UE5. Uses the Enhanced Input System. |
| Game Designer | Confidently works with Unreal for game design: Blueprint for complex mechanics, Sequencer for cutscenes, World Partition for open world. Creates gameplay systems via Blueprint: AI behavior trees, UI widgets, interaction systems. Uses Data Tables for data-driven design. | |
| Game QA Engineer | Independently implements Unreal Engine C++/Blueprints in game automation tools. Optimizes performance. Works with profiler. | |
| Unreal Engine Developer | Pflicht | Deep knowledge of Unreal Engine: GAS, Enhanced Input, Common UI, Niagara, MetaSounds. Develops Editor extensions and custom tools. Understands engine modules and plugin architecture. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| AR/VR Developer | Pflicht | Architects UE5 project structure for VR/AR. Optimizes rendering for VR (instanced stereo, forward shading). Develops custom plugins and modules. Works with Unreal Insights for profiling. |
| Game Designer | Designs game systems in Unreal at production level: Gameplay Ability System, Enhanced Input, Gameplay Tags. Creates design tools through Editor Utility Widgets. Optimizes Unreal workflow for designers: custom asset types, property editors, debug tools. | |
| Game QA Engineer | Pflicht | Designs solutions with Unreal Engine C++/Blueprints for production games. Optimizes for target platforms. Mentors the team. |
| Unreal Engine Developer | Pflicht | Expert-level Unreal Engine knowledge: source code modification, custom engine modules, Nanite/Lumen internals. Optimizes engine systems for project-specific requirements. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| AR/VR Developer | Pflicht | Defines the technical strategy for using UE5 in VR/AR projects. Establishes coding and architecture standards. Coordinates with Epic Games when necessary. |
| Game Designer | Defines Unreal workflow strategy for the game design team. Establishes Blueprint coding standards and best practices. Coordinates with C++ engineers to create designer-friendly systems. Evaluates Unreal features for the project: Nanite, Lumen, MetaHuman. | |
| Game QA Engineer | Pflicht | Defines technical strategy for Unreal Engine C++/Blueprints. Establishes development standards. Coordinates technical direction. |
| Unreal Engine Developer | Pflicht | Defines Unreal Engine strategy for the studio: engine version, custom modifications, plugin ecosystem. Shapes engine update and migration plans. |
| Rolle | Pflicht | Beschreibung |
|---|---|---|
| AR/VR Developer | Pflicht | Shapes the strategy for using Unreal Engine in the company. Evaluates the UE5 roadmap and its impact on VR/AR products. Defines the choice between Unity and Unreal. |
| Game Designer | Shapes enterprise Unreal strategy for the studio: licensing, custom engine modifications, technology pipeline. Evaluates Unreal 5+ features for future projects. Defines engine choices for different project types. Coordinates with Epic Games at the enterprise level. | |
| Game QA Engineer | Pflicht | Defines studio technology strategy. Evaluates engine solutions. Shapes technical vision for game projects. |
| Unreal Engine Developer | Pflicht | Defines Unreal technology strategy at organizational level. Coordinates with Epic Games. Shapes engine customization roadmap. Evaluates engine evolution impact. |