Dominio
Game Development
Perfil de habilidad
Esta habilidad define expectativas en roles y niveles.
Roles
1
donde aparece esta habilidad
Niveles
5
ruta de crecimiento estructurada
Requisitos obligatorios
0
los otros 5 opcionales
Game Development
Game Engines
22/2/2026
Selecciona tu nivel actual y compara las expectativas.
La tabla muestra cómo crece la profundidad desde Junior hasta Principal.
| Rol | Obligatorio | Descripción |
|---|---|---|
| Unreal Engine Developer | Creates game logic in Unreal Blueprints: Event Graph, macros, functions. Works with Blueprint Communication: casting, interfaces, event dispatchers. Understands when to use Blueprint vs C++. |
| Rol | Obligatorio | Descripción |
|---|---|---|
| Unreal Engine Developer | Develops complex Blueprint systems: Animation Blueprints, Material Blueprints, Widget Blueprints. Optimizes Blueprint nativization and performance. Uses Blueprint Function Libraries. |
| Rol | Obligatorio | Descripción |
|---|---|---|
| Unreal Engine Developer | Designs Blueprint architecture for Unreal projects: C++/Blueprint boundary, data-driven Blueprints, Blueprint nativization strategy. Creates designer-friendly Blueprint frameworks. |
| Rol | Obligatorio | Descripción |
|---|---|---|
| Unreal Engine Developer | Defines Blueprint standards for the Unreal team. Establishes C++ vs Blueprint guidelines. Trains designers and technical artists in effective Blueprint usage. |
| Rol | Obligatorio | Descripción |
|---|---|---|
| Unreal Engine Developer | Defines Blueprint strategy at studio level. Evaluates Verse (Epic scripting language) and future scripting solutions. Shapes Blueprint/C++ architecture roadmap. |